I agree, mailing list isn't very nice to use, I would also prefer
forum as well.

On 24 maalis, 11:44, Stephen Hopkins <[email protected]> wrote:
> I had clipping/Sprite3D problems on a particular project many months
> ago and I don't think I ever found a solution. No one responded to my
> post either except you about 9 months later :( Sprite3Ds also had/have
> an interesting behavior with wireColor materials in that the sprite
> square will get a wire outline if it is visibly in front of  a
> wireframe material mesh.
>
> Actually to be perfectly honest, a lot of my posts here have no
> replies and the only accepted bugs are ones that the away3d developers
> posted. I know they are busy and everything, but I wouldn't mind going
> through the bug reports and at least confirming them. I am not saying
> that I would know how to fix them though.
>
> I wish Away3D had an actual forum rather than this mailing list thing
> so we could at least tell if people read the 
> posts...http://groups.google.com/group/away3d-dev/browse_thread/thread/1fed01...http://groups.google.com/group/away3d-dev/browse_thread/thread/097f7f...
>
> On Mar 24, 1:55 am, xcx <[email protected]> wrote:
>
> > I need particles for my demo and I would like to render particles with
> > sprites. However I also need Fustrum Clipping and sprites are gone if
> > I turn clipping on. However there is work around by turning
> > objectCulling off, but this cause some problems with clipping.
>
> > In this example I have turn objectCulling off so sprites are rendered,
> > but submarine now has some clipping 
> > problems.http://www.verajankorva.com/liquid/code/build006b/code/build006/bin/L...
>
> > Any ways to get those sprites working with clipping?

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