I agree, mailing list isn't very nice to use, I would also prefer forum as well.
On 24 maalis, 11:44, Stephen Hopkins <[email protected]> wrote: > I had clipping/Sprite3D problems on a particular project many months > ago and I don't think I ever found a solution. No one responded to my > post either except you about 9 months later :( Sprite3Ds also had/have > an interesting behavior with wireColor materials in that the sprite > square will get a wire outline if it is visibly in front of a > wireframe material mesh. > > Actually to be perfectly honest, a lot of my posts here have no > replies and the only accepted bugs are ones that the away3d developers > posted. I know they are busy and everything, but I wouldn't mind going > through the bug reports and at least confirming them. I am not saying > that I would know how to fix them though. > > I wish Away3D had an actual forum rather than this mailing list thing > so we could at least tell if people read the > posts...http://groups.google.com/group/away3d-dev/browse_thread/thread/1fed01...http://groups.google.com/group/away3d-dev/browse_thread/thread/097f7f... > > On Mar 24, 1:55 am, xcx <[email protected]> wrote: > > > I need particles for my demo and I would like to render particles with > > sprites. However I also need Fustrum Clipping and sprites are gone if > > I turn clipping on. However there is work around by turning > > objectCulling off, but this cause some problems with clipping. > > > In this example I have turn objectCulling off so sprites are rendered, > > but submarine now has some clipping > > problems.http://www.verajankorva.com/liquid/code/build006b/code/build006/bin/L... > > > Any ways to get those sprites working with clipping?
