Hi,

*Question 1:*
How would I create a rounded plane in Broomstick? I used to use the
RegularPolygon class, any chance you could revive this class? I need to tile
an image on it and offset animate the texture.

*Question 2:*
How would I apply filters to primitives / loaded models in Broomstick? I
used to do PrimiveVarName.Filters = [filtersArray]; or via TweenLite/Max.

Thanks

D

Reply via email to