Hi, *Question 1:* How would I create a rounded plane in Broomstick? I used to use the RegularPolygon class, any chance you could revive this class? I need to tile an image on it and offset animate the texture.
*Question 2:* How would I apply filters to primitives / loaded models in Broomstick? I used to do PrimiveVarName.Filters = [filtersArray]; or via TweenLite/Max. Thanks D
