Doing extrusions right now, primitives are next. So this means RegularPolygon and all the others will be back.
but as Li's said, you can of course write your own in the meanwhile Fabrice On Mar 30, 2011, at 1:27 AM, Darcey Lloyd wrote: > Hi, > > Question 1: > How would I create a rounded plane in Broomstick? I used to use the > RegularPolygon class, any chance you could revive this class? I need to tile > an image on it and offset animate the texture. > > Question 2: > How would I apply filters to primitives / loaded models in Broomstick? I used > to do PrimiveVarName.Filters = [filtersArray]; or via TweenLite/Max. > > Thanks > > D
