Can you verify it works for you with just one view? Or maybe a simple test
without the globe or other view.

There are ways of forcing your other "view" or objects to always be rendered
behind others. I think some of the problem may be with two views, but it's
just a hunch.

Let me know
-Peter

On Wed, Mar 30, 2011 at 4:57 AM, kyma <[email protected]> wrote:

> My marker planes are latitude-longitude points around a globe.  I have
> one render layer for my globe, and another for all the markers.
> The markers are small and aren't currently overlapping, so I don't
> think it's due to z-fighting, but maybe I've misunderstood what you're
> getting at?
>
>
>
> On Mar 29, 11:38 pm, Li <[email protected]> wrote:
> > I think that your problem may be due to z-fighting. If so, try setting
> the
> > planes in different render layers and giving the layers a z offset.
> Sorry,
> > but I can't give you more details because I haven't used away3d 3.6 for a
> > while.
> > Let me know if you don't manage, I'll dig up some code and give you a
> > snippet.
>



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