Can you verify it works for you with just one view? Or maybe a simple test without the globe or other view.
There are ways of forcing your other "view" or objects to always be rendered behind others. I think some of the problem may be with two views, but it's just a hunch. Let me know -Peter On Wed, Mar 30, 2011 at 4:57 AM, kyma <[email protected]> wrote: > My marker planes are latitude-longitude points around a globe. I have > one render layer for my globe, and another for all the markers. > The markers are small and aren't currently overlapping, so I don't > think it's due to z-fighting, but maybe I've misunderstood what you're > getting at? > > > > On Mar 29, 11:38 pm, Li <[email protected]> wrote: > > I think that your problem may be due to z-fighting. If so, try setting > the > > planes in different render layers and giving the layers a z offset. > Sorry, > > but I can't give you more details because I haven't used away3d 3.6 for a > > while. > > Let me know if you don't manage, I'll dig up some code and give you a > > snippet. > -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
