sure you can, its automatically handled by the objparser. even if you embed. But the reason some users want to get rid of the mtl is because they want a single independant swf file embedding the obj when you have an mtl, still requires a load relative to swf for external resources. this has nothing to do with the mtl mechanism on itself. In short they cry for awd2 :)
please take a look at examples files. The manager handles all automatically for any supported parser/fileformat so basically unless you specify the parser, the url is the only thing you need to change for every format you want to load. therefor you can look at all examples regarding loading, they are all similar. Fabrice On Apr 1, 2011, at 11:57 AM, Páll Zoltán wrote: > One more question: My colleague exported an OBJ from Maya, and it spit out an > MTL file too. That's the texture/material def, if I'm not mistaken. How do I > load that? Does the ResourceManager help with this? Or is it possible at all > to load MTL files? > > Z. > > On Fri, Apr 1, 2011 at 11:16 AM, Páll Zoltán <[email protected]> wrote: > Will try that, thanks a lot :) > > Z. > > > On Fri, Apr 1, 2011 at 11:08 AM, Darcey Lloyd <[email protected]> wrote: > > I need to work out how to get blender to export the texture files, save & > create a uv from what is already in the files etc. I'm not sure who designed > the GUIs for Blender, Max or Maya but I think they just wanted to make them > as non user friendly as possible. > > >
