I'm using the new SVN and all is fine, even without the line g 0 now, thanks
Fabrice and John.

Will post new article announce on new email thread for people easily access
it.

http://www.allforthecode.co.uk/aftc/forum/user/modules/forum/article.php?index=4&subindex=0&aid=277






On 1 April 2011 14:33, Fabrice3D <[email protected]> wrote:

> g = group
>
> it can be g superCoolNameSetCuzzImASuperCoolAppAndAllowCoolGroupNames
> or g 0 for apps counting the groups indexes and using this as name... or of
> course users of super cool apps preffering indexes :)
>
> Fabrice
>
>
> On Apr 1, 2011, at 3:27 PM, Darcey Lloyd wrote:
>
> Nice 1 guys :)
>
> Working on example now... What was the "g 0" about?
>
> D
>
>
> On 1 April 2011 14:24, Páll Zoltán <[email protected]> wrote:
>
>> nice, thank you :)
>>
>> Z
>>
>>
>> On Fri, Apr 1, 2011 at 3:17 PM, Fabrice3D <[email protected]> wrote:
>>
>>> thx for your superman model Darcey,
>>> fixed parser--> svn
>>>
>>> Fabrice
>>>
>>>
>>> On Apr 1, 2011, at 2:20 PM, Darcey Lloyd wrote:
>>>
>>> No idea on how to correct that, will google another 3D model.
>>>
>>> Back to blender tutorials for me then.
>>>
>>> Cheers
>>>
>>> D
>>>
>>>
>>>
>>> On 1 April 2011 13:17, John Brookes <[email protected]> wrote:
>>>
>>>> I think its face materials causing an error.
>>>>
>>>>
>>>
>>>
>>
>
>

Reply via email to