On SoftShadowMapMethod, there's a stepSize parameter that affects quality somewhat.
new SoftShadowMapMethod(light,0.0006); On Apr 1, 5:11 am, Greg209 <[email protected]> wrote: > I've not really looked at the shadow maps properly yet, but just a > browse/search of the docs revealed a 'depthMapSize' property. > > http://away3d.com/livedocs/broomstick/Away3D/away3d/lights/shadowmaps... > > In the code, it looks like it's defaulted to 2048, so chances are it's as > big as it's gonna get (not sure on the current limits though). > > You could try changing that to see what effect it gives. > > Maybe it's possible (somehow?) to adjust the overall depth within your scene > e.g. the near/far of the camera lens, so that the depth map is stretched > overs a shorter distance. I don't know it this would work, but might be > worth a try. > > Greg
