On SoftShadowMapMethod, there's a stepSize parameter that affects
quality somewhat.

new SoftShadowMapMethod(light,0.0006);

On Apr 1, 5:11 am, Greg209 <[email protected]> wrote:
> I've not really looked at the shadow maps properly yet, but just a
> browse/search of the docs revealed a 'depthMapSize' property.
>
> http://away3d.com/livedocs/broomstick/Away3D/away3d/lights/shadowmaps...
>
> In the code, it looks like it's defaulted to 2048,  so chances are it's as
> big as it's gonna get (not sure on the current limits though).
>
> You could try changing that to see what effect it gives.
>
> Maybe it's possible (somehow?) to adjust the overall depth within your scene
> e.g. the near/far of the camera lens, so that the depth map is stretched
> overs a shorter distance. I don't know it this would work, but might be
> worth a try.
>
> Greg

Reply via email to