Thanks Greg, I will work on that.

Anybody heard/seen ambient occlusion in Away3d 4?

Pawel

On 1 Kwi, 18:41, Josh Beckwith <[email protected]> wrote:
> On SoftShadowMapMethod, there's a stepSize parameter that affects
> quality somewhat.
>
> new SoftShadowMapMethod(light,0.0006);
>
> On Apr 1, 5:11 am, Greg209 <[email protected]> wrote:
>
>
>
>
>
>
>
> > I've not really looked at the shadow maps properly yet, but just a
> > browse/search of the docs revealed a 'depthMapSize' property.
>
> >http://away3d.com/livedocs/broomstick/Away3D/away3d/lights/shadowmaps...
>
> > In the code, it looks like it's defaulted to 2048,  so chances are it's as
> > big as it's gonna get (not sure on the current limits though).
>
> > You could try changing that to see what effect it gives.
>
> > Maybe it's possible (somehow?) to adjust the overall depth within your scene
> > e.g. the near/far of the camera lens, so that the depth map is stretched
> > overs a shorter distance. I don't know it this would work, but might be
> > worth a try.
>
> > Greg

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