Thanks Greg, I will work on that. Anybody heard/seen ambient occlusion in Away3d 4?
Pawel On 1 Kwi, 18:41, Josh Beckwith <[email protected]> wrote: > On SoftShadowMapMethod, there's a stepSize parameter that affects > quality somewhat. > > new SoftShadowMapMethod(light,0.0006); > > On Apr 1, 5:11 am, Greg209 <[email protected]> wrote: > > > > > > > > > I've not really looked at the shadow maps properly yet, but just a > > browse/search of the docs revealed a 'depthMapSize' property. > > >http://away3d.com/livedocs/broomstick/Away3D/away3d/lights/shadowmaps... > > > In the code, it looks like it's defaulted to 2048, so chances are it's as > > big as it's gonna get (not sure on the current limits though). > > > You could try changing that to see what effect it gives. > > > Maybe it's possible (somehow?) to adjust the overall depth within your scene > > e.g. the near/far of the camera lens, so that the depth map is stretched > > overs a shorter distance. I don't know it this would work, but might be > > worth a try. > > > Greg
