Hard to say what you are trying to achieve/encountering since there is
no compiled version, but the problem might be with the lookAt
function. I and maybe a few others had trouble using the lookAt
function.
http://groups.google.com/group/away3d-dev/browse_thread/thread/97f7f439a321873/99323699b3fecfe6?lnk=gst&q=simple+camera+problem#99323699b3fecfe6

 I just wanted the camera to look directly downwards, or along a
global axis, but the camera would would not rotate for some reason
unless I skewed the vector away from the the unit axis vectors. (i.e.,
instead of looking at (0, 0, 0), I made it look at (0, 0, 0.001) ).
Never found a fix to it or why it was happening. Such a bug did not
occur in Away 3.5 as I had many demos/projects that did such a thing.
This is why we need a forum. I would post a new issue, but I just hate
the fact that there's no way of telling if they have been reviewed. I
already have two outstanding issues that I don't know whether they
will be solved or addressed, or just fixed in away3d 4.0

On Apr 7, 8:36 am, Bob Warfield <b...@thewarfields.com> wrote:
> I have attached source code for a real simple demo.  It does nothing other
> than show the Trident.  If you compile it with 3.5 libraries, the Trident is
> correct.  If you compile with 3.6, the Trident is cockeyed.
>
> There are 2 changes required to switch between the libraries:
>
> -  Comment or uncomment the import of Number3D.
> -  Comment or uncomment the routines at the top that say "3.5 Version" or
> "3.6 Version".
>
> There's not an awful lot that changes between the two versions other than
> whether I user Number3D or Vector3D yet the two Tridents are very
> different.  That doesn't seem right.
>
> Can somebody please help?
>
> Best,
>
> BW
>
>  GWAway3D.mxml
> 1KViewDownload
>
>  GWizCamDemo.as
> 10KViewDownload

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