I can hear you guys loud and clear. It's disappointing to me that bugs are
going unanswered.

There is really only 1 thing that can be done, and that is to add any bug to
the official issue list. Repeating the same bug here doesn't seem to be
getting anywhere, unfortunately. Please add very simple examples to the list
so the bug can be recreated. Not saying anyone is doing it, but a bug and
demands out of frustration (with no example or easy way to replicate) just
will hang around longer.

This is how things used to go: People add bugs to the issue list, they pile
up, Rob and others try to clear them all out (usually in one fell swoop).
Now that that isn't getting done for whatever reason, I can only suggest to
wait. Maybe someone has the time to fix a bug and submit a patch, which
usually worked before.

Bugs in 3.6 aren't getting much attention, which is a shame since I
personally think 3.6 is just as valuable as 4.0. I agree that a forum won't
do much good to change this, although this group isn't the best way to find
answers to questions either.

And finally, yes away3d is BIG now, and there is a lot of demand and
attention needed for it. So as the messages in this group pile up (even if
it was a forum), the task to address all the issues is getting more
daunting. The away3D devs have done a super job for us all, and it's all
free! Donations are always welcome.

Anyways my 2 cents. Hopefully with some patience things will turn out great.


-Pete


On Thu, Apr 7, 2011 at 5:07 PM, Bob Warfield <b...@thewarfields.com> wrote:

> Stephen, you can see what you get for a Trident once its compiled here:
>
>
> http://devluchadore.wordpress.com/2011/04/04/issues-converting-from-away3d-3-5-to-3-6/
>
> That shows a screenshot of both Tridents in my actual CAD/CAM application
> so you can see what I'm trying to achieve (the 3.5 Trident) versus what I am
> getting (the 3.6 Trident).
>
> So, if I understand this dot product issue, I should not be passing 0's,
> but rather 0.001's in the upAxis vector?  Instead of {0,0,-1} I need
> {0.001,0.001,-1}?  Since it was easy, I tried it.  In fact I tried making
> any 0 in sight 0.001.  Didn't make a lick of difference.
>
> I went back and looked at the eulers/rotation of the camera.  It's quite
> different in 3.5 vs 3.6, as it would have to be:
>
> 3.5:
>
>    46.83172  -2.4E-06 -44.9983
>
> 3.6
>
>    41.3751  -24.258  -70.003
>
> Again, this sure looks like a 3.6 bug as I am feeding it exactly the same
> parameters in both versions and getting a different answer.
>
> I don't see how a forum will tell you any more than the mailing list.  Just
> because somebody viewed the post doesn't mean it was somebody on the team or
> that knew anything.  The real issue is it takes a lot of pushing to get
> answers to questions.  This is my second thread started on this issue before
> anyone responded at all.
>
> John, RE pure AS3, I don't know non-Flex, LOL.  In any event, I don't think
> there is much "Flexy" going on in that code other than the transparent layer
> "hitArea".  I debated whether to include it in the sample but did just in
> case it might be the cause.  It's there in the first place to deal with
> another Away3D bug I could never get to the bottom of.  My mouse events were
> getting eaten if the mouse point touched any segment in any mesh.
>
> Still need help figuring this out.  Sure looks like a bug to me!
>
> Cheers,
>
> BW
> On Thu, Apr 7, 2011 at 12:59 PM, Stephen Hopkins <rentakni...@gmail.com>wrote:
>
>> Hard to say what you are trying to achieve/encountering since there is
>> no compiled version, but the problem might be with the lookAt
>> function. I and maybe a few others had trouble using the lookAt
>> function.
>>
>> http://groups.google.com/group/away3d-dev/browse_thread/thread/97f7f439a321873/99323699b3fecfe6?lnk=gst&q=simple+camera+problem#99323699b3fecfe6
>>
>>  I just wanted the camera to look directly downwards, or along a
>> global axis, but the camera would would not rotate for some reason
>> unless I skewed the vector away from the the unit axis vectors. (i.e.,
>> instead of looking at (0, 0, 0), I made it look at (0, 0, 0.001) ).
>> Never found a fix to it or why it was happening. Such a bug did not
>> occur in Away 3.5 as I had many demos/projects that did such a thing.
>> This is why we need a forum. I would post a new issue, but I just hate
>> the fact that there's no way of telling if they have been reviewed. I
>> already have two outstanding issues that I don't know whether they
>> will be solved or addressed, or just fixed in away3d 4.0
>>
>> On Apr 7, 8:36 am, Bob Warfield <b...@thewarfields.com> wrote:
>> > I have attached source code for a real simple demo.  It does nothing
>> other
>> > than show the Trident.  If you compile it with 3.5 libraries, the
>> Trident is
>> > correct.  If you compile with 3.6, the Trident is cockeyed.
>> >
>> > There are 2 changes required to switch between the libraries:
>> >
>> > -  Comment or uncomment the import of Number3D.
>> > -  Comment or uncomment the routines at the top that say "3.5 Version"
>> or
>> > "3.6 Version".
>> >
>> > There's not an awful lot that changes between the two versions other
>> than
>> > whether I user Number3D or Vector3D yet the two Tridents are very
>> > different.  That doesn't seem right.
>> >
>> > Can somebody please help?
>> >
>> > Best,
>> >
>> > BW
>> >
>> >  GWAway3D.mxml
>> > 1KViewDownload
>> >
>> >  GWizCamDemo.as
>> > 10KViewDownload
>
>
>


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