Question is: have you tried? if you test the barycentric class, and simply read the uv it returns, you are there.
also, if you use Skybox, you mean that you have a map divided in 6, so if you would use Cube with map6 prop true instead and set a mouseevent3d listener, on mouse down you would get the uv's back with zero brain damage ;) Fabrice On Apr 11, 2011, at 12:49 AM, juju wrote: > Hi everyone, > First of all sorry about my poor english. > > I'm having trouble to create hotspots over a panorama made with a > Skybox. > This is the first time I use away3d and tutorials by Rob Bateman was > very clear and helpfull. > > But for those "hotspots" that I'm trying to create, I've absolutly no > idea how to do this. > I've found this thread where Omar Fouad, I think, was having the same > troubles.. > > http://markmail.org/message/e5dzjbjk7otmwcfb > > And Fabric3D posted a reply: > > "Using the Ray class you would indeed with the projection of two rays > get your uv's coordinates and via barycentric formula from the faces > hitted extract a rectangle. The defined rect could then be compared > with your mouse3devent... the hard way. > > Simplest way would certainly be to define 2d rect on map. the > mouseEvent3D returns you the uv's, define a Point from these x,y > extracted from the uv's and a simple PointInRect would tell you if you > have a hit. " > > But.. I didn't understand a word.. :( > > Please, anyone ideas ?