Therefore I suggest you: 1. go through the examples in Away3D trunk. 2. Buy one or both of the wonderful books on Away3D development (see Away3D.com for more info) 3. Buy some 3d dev book generally or read articles on 3D development in the web.
That is because some of the questions you ask are not that simple to answer in a few linesIt demands from you some basics when you come to 3D development.This forum is to help you.But you do have to have some basics knowledge of 3d internals or ask more specific questions. You can read here on UV mapping: http://en.wikipedia.org/wiki/UV_mapping On Mon, Apr 11, 2011 at 4:32 PM, juju <warrior2000...@msn.com> wrote: > What do you mean by "on uv retrieval" ? how do retrieve them ? > > These areas you can create with your application, from wich away3d > class are they extending ? > I know i'm missing lot of things about how away3d works.. > I don't understand how the HoverCamera3D works, because when a add > some primitives inside my scene, they are always where the viewport is > placed: at the center of the screen, and remains here. > And it seems that I have to use only this camera. > > On 11 avr, 11:36, Fabrice3D <fabric...@gmail.com> wrote: > > look at this snapshot, it's from my app Sfeerz, doing something similar. > http://www.closier.nl/sfeerz/images/hotspots.jpg > > > > This feature allows you to add regions(areas in my app) to the pano, > without actually add anything to the material or pano. > > basically you define a series of rect for your source usually doors or > anything making sens for your navigation, > > on uv retrieval, you simply convert uvs to x,y coordinates on map, and > proceed a basic inRect test, if its true, then you hit a rect. > > as you of course have id'ed your rects, you know what to do next... > > > > Same is applicable to any mesh, as long as their mapping remains unique. > > > > Fabrice > > > > On Apr 11, 2011, at 11:11 AM, juju wrote: > > > > > hi, thank you for your help!! :) > > > yes Fabrice, I've 6 jpg. > > > > > I think I didn't explain exactly what I'm trying to do.. sorry. > > > Right now, I'm not trying to make some "interactives" areas.. > > > At this point, I don't even know how to add these hotspots (just that, > > > without interactivity) at some predefinied points, and then, when the > > > HoverCamera3D change his panAngle & titlAngle, they keep her positions > > > over the panorama. > > > All primitives which I could add to me scene3d, stayed facing me > > > without any changes at their x y axis... > > > > > Darcey, if you mean to do this in the Flash IDE, I can't. Because, all > > > assets are loaded externally, and I'll have to make later, a > > > BackOffice wich will allows you to add custom panorama, with custom > > > hotspots.. > > > > > Again, very sorry if I misunderstood you, but it's a school's project, > > > and I have to succeed.. :( -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com http://blog.alladvanced.net Tel:054-4962254 mich...@neurotech.co.il t...@neurotech.co.il