What do you mean by "on uv retrieval" ? how do retrieve them ? These areas you can create with your application, from wich away3d class are they extending ? I know i'm missing lot of things about how away3d works.. I don't understand how the HoverCamera3D works, because when a add some primitives inside my scene, they are always where the viewport is placed: at the center of the screen, and remains here. And it seems that I have to use only this camera.
On 11 avr, 11:36, Fabrice3D <fabric...@gmail.com> wrote: > look at this snapshot, it's from my app Sfeerz, doing something > similar.http://www.closier.nl/sfeerz/images/hotspots.jpg > > This feature allows you to add regions(areas in my app) to the pano, without > actually add anything to the material or pano. > basically you define a series of rect for your source usually doors or > anything making sens for your navigation, > on uv retrieval, you simply convert uvs to x,y coordinates on map, and > proceed a basic inRect test, if its true, then you hit a rect. > as you of course have id'ed your rects, you know what to do next... > > Same is applicable to any mesh, as long as their mapping remains unique. > > Fabrice > > On Apr 11, 2011, at 11:11 AM, juju wrote: > > > hi, thank you for your help!! :) > > yes Fabrice, I've 6 jpg. > > > I think I didn't explain exactly what I'm trying to do.. sorry. > > Right now, I'm not trying to make some "interactives" areas.. > > At this point, I don't even know how to add these hotspots (just that, > > without interactivity) at some predefinied points, and then, when the > > HoverCamera3D change his panAngle & titlAngle, they keep her positions > > over the panorama. > > All primitives which I could add to me scene3d, stayed facing me > > without any changes at their x y axis... > > > Darcey, if you mean to do this in the Flash IDE, I can't. Because, all > > assets are loaded externally, and I'll have to make later, a > > BackOffice wich will allows you to add custom panorama, with custom > > hotspots.. > > > Again, very sorry if I misunderstood you, but it's a school's project, > > and I have to succeed.. :(