What do you mean by "on uv retrieval" ? how do retrieve them ?

These areas you can create with your application, from wich away3d
class are they extending ?
I know i'm missing lot of things about how away3d works..
I don't understand how the HoverCamera3D works, because when a add
some primitives inside my scene, they are always where the viewport is
placed: at the center of the screen, and remains here.
And it seems that I have to use only this camera.

On 11 avr, 11:36, Fabrice3D <fabric...@gmail.com> wrote:
> look at this snapshot, it's from my app Sfeerz, doing something 
> similar.http://www.closier.nl/sfeerz/images/hotspots.jpg
>
> This feature allows you to add regions(areas in my app) to the pano, without 
> actually add anything to the material or pano.
> basically you define a series of rect for your source usually doors or 
> anything making sens for your navigation,
> on uv retrieval, you simply convert uvs to x,y coordinates on map, and 
> proceed a basic inRect test, if its true, then you hit a rect.
> as you of course have id'ed your rects, you know what to do next...
>
> Same is applicable to any mesh, as long as their mapping remains unique.
>
> Fabrice
>
> On Apr 11, 2011, at 11:11 AM, juju wrote:
>
> > hi, thank you for your help!! :)
> > yes Fabrice, I've 6 jpg.
>
> > I think I didn't explain exactly what I'm trying to do.. sorry.
> > Right now, I'm not trying to make some "interactives" areas..
> > At this point, I don't even know how to add these hotspots (just that,
> > without interactivity) at some predefinied points, and then, when the
> > HoverCamera3D change his panAngle & titlAngle, they keep her positions
> > over the panorama.
> > All primitives which I could add to me scene3d, stayed facing me
> > without any changes at their x y axis...
>
> > Darcey, if you mean to do this in the Flash IDE, I can't. Because, all
> > assets are loaded externally, and I'll have to make later, a
> > BackOffice wich will allows you to add custom panorama, with custom
> > hotspots..
>
> > Again, very sorry if I misunderstood you, but it's a school's project,
> > and I have to succeed.. :(

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