Hello, first of all: great job, I love this engine, keep rockin' !
my propblem: I've experienced some strange uv-mapping (both BitmapFile- and Bitmap- Material on a Cube) using the "tile6"-property. I've created a detailed issue-post with a demo here: http://www.vatrobot.de/molehill_broomstick/HelloCube_BmpFileMat_Tile6.html description: Mapping a 512x512 px texture on a Cube with 'tile6' turned to 'true' results in a strange uv-map: - top & bottom area seem to overlap fully (identical) - right & left area seem to overlap fully (identical) - right & left area seem to overlap with the back-area partially Am I doing something wrong? Any known problems around this issue? Thanks & kind regards, Vatrobot