k, so its really uv issue and not a shared indice issue. thx for the testing

fabrice
On Apr 11, 2011, at 6:24 PM, Vatrobot wrote:

> Hi Fabrice,
> 
> I was using 10 segments per dimension in the issue-demo.
> 
> Vatrobot
> 
> On 11 Apr., 18:20, Fabrice3D <fabric...@gmail.com> wrote:
>> oh and for the sake of test, can you tell me if you increase segments, say 6 
>> or 10  if results are still looking this weird or
>> only at edges?
>> 
>> Fabrice
>> 
>> On Apr 11, 2011, at 6:00 PM, Vatrobot wrote:
>> 
>> 
>> 
>> 
>> 
>> 
>> 
>>> Hello,
>> 
>>> first of all: great job, I love this engine, keep rockin' !
>> 
>>> my propblem:
>>> I've experienced some strange uv-mapping (both BitmapFile- and Bitmap-
>>> Material on a Cube) using the "tile6"-property.
>> 
>>> I've created a detailed issue-post with a demo here:
>>> http://www.vatrobot.de/molehill_broomstick/HelloCube_BmpFileMat_Tile6...
>> 
>>> description:
>> 
>>> Mapping a 512x512 px texture on a Cube with 'tile6' turned to 'true'
>>> results in a strange uv-map:
>>> - top & bottom area seem to overlap fully (identical)
>>> - right & left area seem to overlap fully (identical)
>>> - right & left area seem to overlap with the back-area partially
>> 
>>> Am I doing something wrong?
>>> Any known problems around this issue?
>> 
>>> Thanks & kind regards,
>>> Vatrobot

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