k, so its really uv issue and not a shared indice issue. thx for the testing
fabrice On Apr 11, 2011, at 6:24 PM, Vatrobot wrote: > Hi Fabrice, > > I was using 10 segments per dimension in the issue-demo. > > Vatrobot > > On 11 Apr., 18:20, Fabrice3D <fabric...@gmail.com> wrote: >> oh and for the sake of test, can you tell me if you increase segments, say 6 >> or 10 if results are still looking this weird or >> only at edges? >> >> Fabrice >> >> On Apr 11, 2011, at 6:00 PM, Vatrobot wrote: >> >> >> >> >> >> >> >>> Hello, >> >>> first of all: great job, I love this engine, keep rockin' ! >> >>> my propblem: >>> I've experienced some strange uv-mapping (both BitmapFile- and Bitmap- >>> Material on a Cube) using the "tile6"-property. >> >>> I've created a detailed issue-post with a demo here: >>> http://www.vatrobot.de/molehill_broomstick/HelloCube_BmpFileMat_Tile6... >> >>> description: >> >>> Mapping a 512x512 px texture on a Cube with 'tile6' turned to 'true' >>> results in a strange uv-map: >>> - top & bottom area seem to overlap fully (identical) >>> - right & left area seem to overlap fully (identical) >>> - right & left area seem to overlap with the back-area partially >> >>> Am I doing something wrong? >>> Any known problems around this issue? >> >>> Thanks & kind regards, >>> Vatrobot