On 11 Apr., 23:13, Fabrice3D <fabric...@gmail.com> wrote:
> k, so its really uv issue and not a shared indice issue. thx for the testing

Hi Fabrice,

I have one more additional question on the same issue concerning the
size of the bitmap-image (BitmapMaterial) used as cube-texture.

At the moment only images with power-of-2-sizes are being accepted
(f.e. 512x512 (pow9 x pow9) or 512x256(pow9 x 2pow8) etc.). According
to the Cube-Class-Description, 'tile6'-property should create a 2x3
grid, so to avoid stretching the image-size (6 quadratic uv-tiles in a
2x3 grid) would have to be (taking 512px as base-value) ---> 512w x
768 [(512/2)*3] h (vertical) or 768w x  512h (horizontal). As 768 is
not power-of-2, this image with valid proportions  would currently not
be accepted by the engine.

So, either there is some solution to this (please let me know!), or
the BitmapMaterial-Class needs some extra Cube-thingy overriding the
pow-of-2-restriction?

Thanks,
Vatro

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