On 11 Apr., 23:13, Fabrice3D <fabric...@gmail.com> wrote: > k, so its really uv issue and not a shared indice issue. thx for the testing
Hi Fabrice, I have one more additional question on the same issue concerning the size of the bitmap-image (BitmapMaterial) used as cube-texture. At the moment only images with power-of-2-sizes are being accepted (f.e. 512x512 (pow9 x pow9) or 512x256(pow9 x 2pow8) etc.). According to the Cube-Class-Description, 'tile6'-property should create a 2x3 grid, so to avoid stretching the image-size (6 quadratic uv-tiles in a 2x3 grid) would have to be (taking 512px as base-value) ---> 512w x 768 [(512/2)*3] h (vertical) or 768w x 512h (horizontal). As 768 is not power-of-2, this image with valid proportions would currently not be accepted by the engine. So, either there is some solution to this (please let me know!), or the BitmapMaterial-Class needs some extra Cube-thingy overriding the pow-of-2-restriction? Thanks, Vatro