We're using Collada files with Bones for a project of ours.
When we load such a Collada file in Away3D 3.6, we can get the bones
by using: getBoneByName("BoneName") and then change the bone in code,
which is exactly what we need.
I was wondering what happened to the "Bone" class in Broomstick? What
is the proper way to do this with Away3D 4.0?
Also: There have been several posts here asking for
TransformBitmapMaterial in Broomstick... I'm in need of that too and
would love to see it appearing in Broomstick soon. Or is that already
implemented somewhere and I didn't notice?