Dave, thanks for your reply.

If collada doesn't work, which format can be used as a replacement?
Is the following even possible with the current broomstick release?:

1) Load 3D geometry (with armature/bones) from a file
2) Access a single bone, eg. look it up by name or other identifier
3) Translate the bone in code. Eg. bone.x += 10



On Apr 18, 5:56 pm, Dave <[email protected]> wrote:
> The classes in broomstick that you need look at are Skeleton and
> SkeletonJoint.
>
> Please note that Collada is currently not working (at all) in broomstick.
>
> -Dave

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