Dave, thanks for your reply. If collada doesn't work, which format can be used as a replacement? Is the following even possible with the current broomstick release?:
1) Load 3D geometry (with armature/bones) from a file 2) Access a single bone, eg. look it up by name or other identifier 3) Translate the bone in code. Eg. bone.x += 10 On Apr 18, 5:56 pm, Dave <[email protected]> wrote: > The classes in broomstick that you need look at are Skeleton and > SkeletonJoint. > > Please note that Collada is currently not working (at all) in broomstick. > > -Dave
