Check out the MD5 example, using md5anim and md5mesh http://infiniteturtles.co.uk/projects/away3d/broomstick/LoaderMD5Test.html
Source is in the examples... On Apr 18, 6:06 pm, banal <[email protected]> wrote: > Dave, thanks for your reply. > > If collada doesn't work, which format can be used as a replacement? > Is the following even possible with the current broomstick release?: > > 1) Load 3D geometry (with armature/bones) from a file > 2) Access a single bone, eg. look it up by name or other identifier > 3) Translate the bone in code. Eg. bone.x += 10 > > On Apr 18, 5:56 pm, Dave <[email protected]> wrote: > > > > > > > > > The classes in broomstick that you need look at are Skeleton and > > SkeletonJoint. > > > Please note that Collada is currently not working (at all) in broomstick. > > > -Dave
