Check out the MD5 example, using md5anim and md5mesh
http://infiniteturtles.co.uk/projects/away3d/broomstick/LoaderMD5Test.html

Source is in the examples...

On Apr 18, 6:06 pm, banal <[email protected]> wrote:
> Dave, thanks for your reply.
>
> If collada doesn't work, which format can be used as a replacement?
> Is the following even possible with the current broomstick release?:
>
> 1) Load 3D geometry (with armature/bones) from a file
> 2) Access a single bone, eg. look it up by name or other identifier
> 3) Translate the bone in code. Eg. bone.x += 10
>
> On Apr 18, 5:56 pm, Dave <[email protected]> wrote:
>
>
>
>
>
>
>
> > The classes in broomstick that you need look at are Skeleton and
> > SkeletonJoint.
>
> > Please note that Collada is currently not working (at all) in broomstick.
>
> > -Dave

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