I have experienced that OBJs exported with 3DS have a problem with the
normals. You can fix the OBJs generated with 3DS by importing them
into Blender and exporting them as OBJ with normals selected in the
export window.

That will fix them.

Best,

Sven Kohn
Mindprobe Web-Innovations
http://www.mind-probe.com


 When you import the 3DS generated OBJ into Blender and do an OBJ
export, the OBJ file is fixed and

On Apr 21, 2:14 pm, themightyatom <[email protected]> wrote:
> For anyone working with OBJ format, Broomstick and Max, I highly
> recommend this import/exporter
>
> http://www.brothersoft.com/gw--obj-exporter-182582.html
>
> Whereas the built-in exporter doesn't always produce the desired
> result in Away, this one seems to.
> Recommended settings:http://www.videometry.net/broomstick/OBJExporter.png

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