...or just use this exporter from Max. It hasn't got the same issues as the inbuilt one you probably use.
On Apr 21, 3:39 pm, Sven K <[email protected]> wrote: > I have experienced that OBJs exported with 3DS have a problem with the > normals. You can fix the OBJs generated with 3DS by importing them > into Blender and exporting them as OBJ with normals selected in the > export window. > > That will fix them. > > Best, > > Sven Kohn > Mindprobe Web-Innovationshttp://www.mind-probe.com > > When you import the 3DS generated OBJ into Blender and do an OBJ > export, the OBJ file is fixed and > > On Apr 21, 2:14 pm, themightyatom <[email protected]> wrote: > > > > > > > > > For anyone working with OBJ format, Broomstick and Max, I highly > > recommend this import/exporter > > >http://www.brothersoft.com/gw--obj-exporter-182582.html > > > Whereas the built-in exporter doesn't always produce the desired > > result in Away, this one seems to. > > Recommended settings:http://www.videometry.net/broomstick/OBJExporter.png
