...or just use this exporter from Max.
It hasn't got the same issues as the inbuilt one you probably use.

On Apr 21, 3:39 pm, Sven K <[email protected]> wrote:
> I have experienced that OBJs exported with 3DS have a problem with the
> normals. You can fix the OBJs generated with 3DS by importing them
> into Blender and exporting them as OBJ with normals selected in the
> export window.
>
> That will fix them.
>
> Best,
>
> Sven Kohn
> Mindprobe Web-Innovationshttp://www.mind-probe.com
>
>  When you import the 3DS generated OBJ into Blender and do an OBJ
> export, the OBJ file is fixed and
>
> On Apr 21, 2:14 pm, themightyatom <[email protected]> wrote:
>
>
>
>
>
>
>
> > For anyone working with OBJ format, Broomstick and Max, I highly
> > recommend this import/exporter
>
> >http://www.brothersoft.com/gw--obj-exporter-182582.html
>
> > Whereas the built-in exporter doesn't always produce the desired
> > result in Away, this one seems to.
> > Recommended settings:http://www.videometry.net/broomstick/OBJExporter.png

Reply via email to