Hi all, just a little word to tell you that most path & related classes that you were familiar with in previous versions are now added to Broomstick
- Path and helpers are in extrusions.utils - PathAnimator, added last nite, allows you to move objects along this path information - PathExtrude, generates a mesh from both a path and a Profile information - PathDuplicator, added a minute ago, allow you to repeat one or more meshes along a path Things to know: PathExtrude there are 2 issues with this class regarding smoothing and uv's in case of multiple materials. smoothing means that the class generates smooth looking surface if lights are set to one or more of its materials the vertexnormals are in need of a massage... and routine doing this, forgets last segment. In case of multiple materials the first and last uvs of segemngt are now replaced by the last and first of other segemnts for the same smoothing reasons... So In case you come across these two in the meanwhile. Please, do not fill an issue on Google for these 2. I simply wanted to move on to PathDuplicator and Animator as I know some of you are waiting for these babies. They might even be fixed before you try them :) Note that these are not critical issues at all, if you would build an app now, the result would look just better once its done. No change required on your side. PathDuplicator Even if now totally fonctional and so far tested, doing all correctly. Its not finished yet. I have done a few tests that pushed me to totally remove parts to replace them later on with not only better, but with what I beleive more usefull features. Think here of the sand or building you want to replicate only in a specific location yet totally following your dynamic path. code/demo/doc I have documented the classes, but haven't done yet a demo code. So for the "routined" path fans, its not gonna be complex, as its similar to previous version, even simpler and cleaner. For the new comers however, you'll have to wait a few days till I find a moment to clean up my test code and make some usefull demo code and upload it in the examples section. You could of course take a look at older demo codes on away3d.com tuts page to get a grasp on the concepts behind these classes if required. of course if you guys cannot wait and you would get stuck because of the lack of info/doc post here your questions, and I'll try answer them to get you started. cheers, Fabrice
