Hi all,
just a little word to tell you that most path & related classes that you were 
familiar with in previous versions are now added to Broomstick

- Path and helpers are in extrusions.utils
- PathAnimator, added last nite, allows you to move objects along this path 
information
- PathExtrude, generates a mesh from both a path and a Profile information
- PathDuplicator, added a minute ago, allow you to repeat  one or more meshes 
along a path


Things to know:

PathExtrude
there are 2 issues with this class regarding smoothing and uv's in case of 
multiple materials.
smoothing means that the class generates smooth looking surface if lights are 
set to one or more of its materials
the vertexnormals are in need of a massage... and routine doing this, forgets 
last segment. In case of multiple materials
the first and last uvs of segemngt are now replaced by the last and first of 
other segemnts for the same smoothing reasons...

So In case you come across these two in the meanwhile. Please, do not fill an 
issue on Google for these 2. 
I simply wanted to move on to PathDuplicator and Animator as I know some of you 
are waiting for these babies.
They might even be fixed before you try them :) Note that these are not 
critical issues at all, if you would build an app now, the result would look 
just better
once its done. No change required on your side.

PathDuplicator
Even if now totally fonctional and so far tested, doing all correctly. Its not 
finished yet. I have done a few tests that pushed me to totally remove parts
to replace them later on with not only better, but with what I beleive more 
usefull features. Think here of the sand or building you want to replicate only 
in a specific location yet totally
following your dynamic path.

code/demo/doc
I have documented the classes, but haven't done yet a demo code. So for the 
"routined" path fans, its not gonna be complex, as its similar to previous 
version, even simpler and cleaner.
For the new comers however, you'll have to wait a few days till I find a moment 
to clean up my test code and make some usefull demo code and upload it in the 
examples section.
You could of course take a look at older demo codes on away3d.com tuts page to 
get a grasp on the concepts behind these classes if required.

of course if you guys cannot wait and you would get stuck because of the lack 
of info/doc
post here your questions, and I'll try answer them to get you started.

cheers,

Fabrice





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