Awesome. Can't wait to see the next batch of classes emerge.
On Apr 22, 5:48 pm, Choons <[email protected]> wrote: > rock on, Fab ; ) > > On Apr 22, 9:08 am, Fabrice3D <[email protected]> wrote: > > > > > > > > > Hi all, > > just a little word to tell you that most path & related classes that you > > were familiar with in previous versions are now added to Broomstick > > > - Path and helpers are in extrusions.utils > > - PathAnimator, added last nite, allows you to move objects along this path > > information > > - PathExtrude, generates a mesh from both a path and a Profile information > > - PathDuplicator, added a minute ago, allow you to repeat one or more > > meshes along a path > > > Things to know: > > > PathExtrude > > there are 2 issues with this class regarding smoothing and uv's in case of > > multiple materials. > > smoothing means that the class generates smooth looking surface if lights > > are set to one or more of its materials > > the vertexnormals are in need of a massage... and routine doing this, > > forgets last segment. In case of multiple materials > > the first and last uvs of segemngt are now replaced by the last and first > > of other segemnts for the same smoothing reasons... > > > So In case you come across these two in the meanwhile. Please, do not fill > > an issue on Google for these 2. > > I simply wanted to move on to PathDuplicator and Animator as I know some of > > you are waiting for these babies. > > They might even be fixed before you try them :) Note that these are not > > critical issues at all, if you would build an app now, the result would > > look just better > > once its done. No change required on your side. > > > PathDuplicator > > Even if now totally fonctional and so far tested, doing all correctly. Its > > not finished yet. I have done a few tests that pushed me to totally remove > > parts > > to replace them later on with not only better, but with what I beleive more > > usefull features. Think here of the sand or building you want to replicate > > only in a specific location yet totally > > following your dynamic path. > > > code/demo/doc > > I have documented the classes, but haven't done yet a demo code. So for the > > "routined" path fans, its not gonna be complex, as its similar to previous > > version, even simpler and cleaner. > > For the new comers however, you'll have to wait a few days till I find a > > moment to clean up my test code and make some usefull demo code and upload > > it in the examples section. > > You could of course take a look at older demo codes on away3d.com tuts page > > to get a grasp on the concepts behind these classes if required. > > > of course if you guys cannot wait and you would get stuck because of the > > lack of info/doc > > post here your questions, and I'll try answer them to get you started. > > > cheers, > > > Fabrice
