Awesome. Can't wait to see the next batch of classes emerge.

On Apr 22, 5:48 pm, Choons <[email protected]> wrote:
> rock on, Fab ; )
>
> On Apr 22, 9:08 am, Fabrice3D <[email protected]> wrote:
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> > Hi all,
> > just a little word to tell you that most path & related classes that you 
> > were familiar with in previous versions are now added to Broomstick
>
> > - Path and helpers are in extrusions.utils
> > - PathAnimator, added last nite, allows you to move objects along this path 
> > information
> > - PathExtrude, generates a mesh from both a path and a Profile information
> > - PathDuplicator, added a minute ago, allow you to repeat  one or more 
> > meshes along a path
>
> > Things to know:
>
> > PathExtrude
> > there are 2 issues with this class regarding smoothing and uv's in case of 
> > multiple materials.
> > smoothing means that the class generates smooth looking surface if lights 
> > are set to one or more of its materials
> > the vertexnormals are in need of a massage... and routine doing this, 
> > forgets last segment. In case of multiple materials
> > the first and last uvs of segemngt are now replaced by the last and first 
> > of other segemnts for the same smoothing reasons...
>
> > So In case you come across these two in the meanwhile. Please, do not fill 
> > an issue on Google for these 2.
> > I simply wanted to move on to PathDuplicator and Animator as I know some of 
> > you are waiting for these babies.
> > They might even be fixed before you try them :) Note that these are not 
> > critical issues at all, if you would build an app now, the result would 
> > look just better
> > once its done. No change required on your side.
>
> > PathDuplicator
> > Even if now totally fonctional and so far tested, doing all correctly. Its 
> > not finished yet. I have done a few tests that pushed me to totally remove 
> > parts
> > to replace them later on with not only better, but with what I beleive more 
> > usefull features. Think here of the sand or building you want to replicate 
> > only in a specific location yet totally
> > following your dynamic path.
>
> > code/demo/doc
> > I have documented the classes, but haven't done yet a demo code. So for the 
> > "routined" path fans, its not gonna be complex, as its similar to previous 
> > version, even simpler and cleaner.
> > For the new comers however, you'll have to wait a few days till I find a 
> > moment to clean up my test code and make some usefull demo code and upload 
> > it in the examples section.
> > You could of course take a look at older demo codes on away3d.com tuts page 
> > to get a grasp on the concepts behind these classes if required.
>
> > of course if you guys cannot wait and you would get stuck because of the 
> > lack of info/doc
> > post here your questions, and I'll try answer them to get you started.
>
> > cheers,
>
> > Fabrice

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