rock on, Fab ; )
On Apr 22, 9:08 am, Fabrice3D <[email protected]> wrote: > Hi all, > just a little word to tell you that most path & related classes that you were > familiar with in previous versions are now added to Broomstick > > - Path and helpers are in extrusions.utils > - PathAnimator, added last nite, allows you to move objects along this path > information > - PathExtrude, generates a mesh from both a path and a Profile information > - PathDuplicator, added a minute ago, allow you to repeat one or more meshes > along a path > > Things to know: > > PathExtrude > there are 2 issues with this class regarding smoothing and uv's in case of > multiple materials. > smoothing means that the class generates smooth looking surface if lights are > set to one or more of its materials > the vertexnormals are in need of a massage... and routine doing this, forgets > last segment. In case of multiple materials > the first and last uvs of segemngt are now replaced by the last and first of > other segemnts for the same smoothing reasons... > > So In case you come across these two in the meanwhile. Please, do not fill an > issue on Google for these 2. > I simply wanted to move on to PathDuplicator and Animator as I know some of > you are waiting for these babies. > They might even be fixed before you try them :) Note that these are not > critical issues at all, if you would build an app now, the result would look > just better > once its done. No change required on your side. > > PathDuplicator > Even if now totally fonctional and so far tested, doing all correctly. Its > not finished yet. I have done a few tests that pushed me to totally remove > parts > to replace them later on with not only better, but with what I beleive more > usefull features. Think here of the sand or building you want to replicate > only in a specific location yet totally > following your dynamic path. > > code/demo/doc > I have documented the classes, but haven't done yet a demo code. So for the > "routined" path fans, its not gonna be complex, as its similar to previous > version, even simpler and cleaner. > For the new comers however, you'll have to wait a few days till I find a > moment to clean up my test code and make some usefull demo code and upload it > in the examples section. > You could of course take a look at older demo codes on away3d.com tuts page > to get a grasp on the concepts behind these classes if required. > > of course if you guys cannot wait and you would get stuck because of the lack > of info/doc > post here your questions, and I'll try answer them to get you started. > > cheers, > > Fabrice
