rock on, Fab ; )

On Apr 22, 9:08 am, Fabrice3D <[email protected]> wrote:
> Hi all,
> just a little word to tell you that most path & related classes that you were 
> familiar with in previous versions are now added to Broomstick
>
> - Path and helpers are in extrusions.utils
> - PathAnimator, added last nite, allows you to move objects along this path 
> information
> - PathExtrude, generates a mesh from both a path and a Profile information
> - PathDuplicator, added a minute ago, allow you to repeat  one or more meshes 
> along a path
>
> Things to know:
>
> PathExtrude
> there are 2 issues with this class regarding smoothing and uv's in case of 
> multiple materials.
> smoothing means that the class generates smooth looking surface if lights are 
> set to one or more of its materials
> the vertexnormals are in need of a massage... and routine doing this, forgets 
> last segment. In case of multiple materials
> the first and last uvs of segemngt are now replaced by the last and first of 
> other segemnts for the same smoothing reasons...
>
> So In case you come across these two in the meanwhile. Please, do not fill an 
> issue on Google for these 2.
> I simply wanted to move on to PathDuplicator and Animator as I know some of 
> you are waiting for these babies.
> They might even be fixed before you try them :) Note that these are not 
> critical issues at all, if you would build an app now, the result would look 
> just better
> once its done. No change required on your side.
>
> PathDuplicator
> Even if now totally fonctional and so far tested, doing all correctly. Its 
> not finished yet. I have done a few tests that pushed me to totally remove 
> parts
> to replace them later on with not only better, but with what I beleive more 
> usefull features. Think here of the sand or building you want to replicate 
> only in a specific location yet totally
> following your dynamic path.
>
> code/demo/doc
> I have documented the classes, but haven't done yet a demo code. So for the 
> "routined" path fans, its not gonna be complex, as its similar to previous 
> version, even simpler and cleaner.
> For the new comers however, you'll have to wait a few days till I find a 
> moment to clean up my test code and make some usefull demo code and upload it 
> in the examples section.
> You could of course take a look at older demo codes on away3d.com tuts page 
> to get a grasp on the concepts behind these classes if required.
>
> of course if you guys cannot wait and you would get stuck because of the lack 
> of info/doc
> post here your questions, and I'll try answer them to get you started.
>
> cheers,
>
> Fabrice

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