NO ,this is unrelated.That means that you have not assigned a bitmap to the
diffuse channel as AWD needs a texture path to pass for the material .But
don't worry I will add an option to export without the texture assigned.

On Sun, Apr 24, 2011 at 2:12 AM, joeyparcels <[email protected]> wrote:

> K. Thanks.  I noticed whenever I try to export, Max throws an error:
> "unknown property - diffuseMap" .   Just thought I'd let you know.
> I'm using 3ds Max 2008.
>
> On Apr 23, 6:42 pm, Michael Iv <[email protected]> wrote:
> > Sorry but currently the AWDExporter I wrote for 3DsMax doesn't work.I
> have
> > some problems with hex representation of the data which is what AWD
> > does.Fabrice converts floats to hex using his own(pretty unique way must
> I
> > say ;) ) encoder while MaxScript (as well as most of the languages
> > generally) can only convert integers by default .So basically I currently
> > convert the whole encoder function from AS3 AWDExporter to MaxScript
> which
> > is kind of poor language (even no built in regExp,so need to use MS NET
> > assemblies).Hope to accomplish it ASAP.
> >
> > For AWD2 ,Richard wrote here earlier from what I understand that it will
> > take some time as even the format specs are still under dev.
> >
> >
> >
> > On Sun, Apr 24, 2011 at 12:02 AM, joeyparcels <[email protected]>
> wrote:
> > > This is really cool, Michael.  Nice work!   Quick question for the
> > > Away3D guys:  do we have a rough estimate of how long before the new
> > > AWD2 format (binary version) will be available?   And (I know I'm
> > > pushing it here),  how long before we have an exporter for 3DS Max?
> > > Thanks!
> >
> > > On Mar 2, 2:41 am, Michael Iv <[email protected]> wrote:
> > > > Well I should put a "how to do it " for the script .
> >
> > > > Honestly I did not test the script using drag and drop (also was not
> > > aware
> > > > it is possible )..
> > > > But here how it works generally with Maxscript files:
> > > > At the right side panel click "Utilities"
> > > > Then press "max script" button.You should get a Maxscript options
> > > > window.Press "Run script " and navigate to the location of the
> > > script.Select
> > > > it and you should see the interface.
> >
> > > > Also it is strange that the original script does work with drag and
> drop
> > > > because mine is not different in the structure.
> >
> > > > Important: In order to export a model:
> >
> > > >    -  it has to be selected in the viewport.
> > > >    - It must have a material on it with a bitmap for *diffuse*
> channel.
> > > >    - You must UVW map or UVW unwrap it if you want to get a correct
> UV
> > > >    mapping of the object.
> >
> > > > Regards,
> > > > Michael
> >
> > > > On Wed, Mar 2, 2011 at 12:00 AM, mkecman <[email protected]> wrote:
> > > > > Hey Michael,
> > > > > sorry for this noob question, but when i drag&drop your script in
> Max
> > > > > 2011 (tried 2010 version too), nothing happens.. i don't get popup
> > > > > window..
> > > > > i tried original as3geomexporter script, and it's working fine..
> >
> > > > > do you have any suggestions how to get it work? :) (i'm using max
> 2011
> > > > > 64bit version)
> > > > > thanks!
> >
> > > > > On Mar 1, 8:00 pm, Fabrice3D <[email protected]> wrote:
> > > > > > Well done Michael ;)
> >
> > > > > > Fabrice
> >
> > > > > > On Mar 1, 2011, at 19:05, Michael Iv <[email protected]>
> wrote:
> >
> > > > > > > He He , just opened Fabrice's Prefab exported awd file and
> > > deciphered
> > > > > the stuff :)  Well , it was relatively easy as it is just several
> lines
> > > of
> > > > >  data .Most of the time went to learn that bloody MaxScript
> (horrible
> > > > > language with bad documentation)
> >
> > > > > > > On Tue, Mar 1, 2011 at 7:43 PM, richardolsson <
> > > [email protected]>
> > > > > wrote:
> > > > > > > Nice work Michael! I wasn't aware that there even was a
> > > specification
> > > > > > > for AWD1, or did you just reverse engineer the format? :)
> >
> > > > > > > Anyway, great contribution!
> >
> > > > > > > Cheers
> > > > > > > /R
> >
> > > > > > > On Mar 1, 11:27 am, Michael Iv <[email protected]> wrote:
> > > > > > > > Hi All , I wrote a MaxScript plugin for exporting to AWD (1)
> More
> > > > > info + the
> > > > > > > > script download is from my blog:http://blog.alladvanced.net
> >
> > > > > > > > Any input on bugs etc is appreciated.
> > > > > > > > --
> > > > > > > > Michael Ivanov ,Programmer
> > > > > > > > Neurotech Solutions Ltd.
> > > > > > > > Flex|Air |3D|Unity|www.neurotechresearch.comhttp://
> > > > > blog.alladvanced.net
> > > > > > > > Tel:054-4962254
> > > > > > > > [email protected]
> > > > > > > > [email protected]
> >
> > > > > > > --
> > > > > > > Michael Ivanov ,Programmer
> > > > > > > Neurotech Solutions Ltd.
> > > > > > > Flex|Air |3D|Unity|
> > > > > > >www.neurotechresearch.com
> > > > > > >http://blog.alladvanced.net
> > > > > > > Tel:054-4962254
> > > > > > > [email protected]
> > > > > > > [email protected]
> >
> > > > --
> > > > Michael Ivanov ,Programmer
> > > > Neurotech Solutions Ltd.
> > > > Flex|Air |3D|Unity|www.neurotechresearch.comhttp://
> blog.alladvanced.net
> > > > Tel:054-4962254
> > > > [email protected]
> > > > [email protected] Hide quoted text -
> >
> > > > - Show quoted text -
> >
> > --
> > Michael Ivanov ,Programmer
> > Neurotech Solutions Ltd.
> > Flex|Air |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.net
> > Tel:054-4962254
> > [email protected]
> > [email protected]
>



-- 
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
http://blog.alladvanced.net
Tel:054-4962254
[email protected]
[email protected]

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