I stumbled upon a post somewhere, where a guy said he had ported the Bullet physics library to work with Away3D + Molehill... but I cannot find anything more than this mention (I found it in the bullet forums). Has anyone else seen anything like this? Bullet is a powerful open source library and having something integrated like that out of the box would just be pure awesome.
- [away3d] Bullet physics Jesse Nicholson
- [away3d] Re: Bullet physics Choons
- [away3d] Re: Bullet physics deep
- [away3d] Re: Bullet physics ringodotnl
- [away3d] Re: Bullet physics Choons
- [away3d] Re: Bullet physics ringodotnl
- [away3d] Re: Bullet physics Jesse Nicholson
- [away3d] Re: Bullet physics Choons
- Re: [away3d] Re: Bullet physics Michael Iv
- [away3d] Re: Bullet physics Choons
- [away3d] Re: Bullet physics ringodotnl
