yeah Flash's garbage collector is the real Achilles' heel for Molehill. I think the Flash developer's are quite aware of it, but any kind of real 3D game needs better low level control of memory. This looks like a great step in the right direction
On Apr 25, 4:53 pm, Jesse Nicholson <[email protected]> wrote: > That is pure awesome guys. I can't say how much I'll be able to > contribute (because of time etc) but I'll check out the source, build/ > test etc and if I can do anything I'll let you know. This is great > thanks for sharing! And Yes Choons alchemy CAN be faster as it uses > LLVM to perform code optimization, which is extremely good at > optimization because of the type of compilation it does. However there > can be times where the performance is actually slower or just plain > equal to pure as3. The biggest benefit with alchemy code is that it > gives you the ability to bypass the garbage collector in flash all > together, which is automatic and sluggish, by providing you with an > interface to the raw system memory via a ByteArray object. And yes it > would use alchemy pretty much throughout because Bullet is a C++ > library. Anyway very cool thanks a lot for sharing Ringo!
