yeah Flash's garbage collector is the real Achilles' heel for
Molehill. I think the Flash developer's are quite aware of it, but any
kind of real 3D game needs better low level control of memory. This
looks like a great step in the right direction

On Apr 25, 4:53 pm, Jesse Nicholson <[email protected]>
wrote:
> That is pure awesome guys. I can't say how much I'll be able to
> contribute (because of time etc) but I'll check out the source, build/
> test etc and if I can do anything I'll let you know. This is great
> thanks for sharing! And Yes Choons alchemy CAN be faster as it uses
> LLVM to perform code optimization, which is extremely good at
> optimization because of the type of compilation it does. However there
> can be times where the performance is actually slower or just plain
> equal to pure as3. The biggest benefit with alchemy code is that it
> gives you the ability to bypass the garbage collector in flash all
> together, which is automatic and sluggish, by providing you with an
> interface to the raw system memory via a ByteArray object. And yes it
> would use alchemy pretty much throughout because Bullet is a C++
> library. Anyway very cool thanks a lot for sharing Ringo!

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