It seems the skybox is a static box that does not move with the camera: when the camera is moved forward (say camera.lens.far / Math.sqrt(3) ;) ) we move through the skybox. I tried changing the skybox position to equal the camera position, but that does not seem to work. Is there something obvious (or less obvious) I'm missing? Or is this not yet implemented in the alpha stage? As a work-around I suppose I could create my own skybox of course.
- [away3d] Skybox issue Apprentice
- Re: [away3d] Skybox issue Fabrice3D
- [away3d] Re: Skybox issue Apprentice
- Re: [away3d] Re: Skybox issue Fabrice3D
- [away3d] Re: Skybox issue DerSchmale
- [away3d] Re: Skybox issue Apprentice
- [away3d] Re: Skybox issue Apprentice
