Hi, The SkyBox is a special case in the scene graph, and as such it's dealt with differently (and more efficiently). It actually ignores view and scene position, which eventually means that it's at (0, 0, 0) in view space (ie: centered at the camera). It's size is also automatically adjusted to the far plane, so it should always fit. Are you seeing skybox clipping? Because that would imply something else is wrong, possibly an imprecision with the depth buffer.
Cheers David On Apr 29, 2:52 pm, Apprentice <[email protected]> wrote: > It seems the skybox is a static box that does not move with the > camera: when the camera is moved forward (say camera.lens.far / > Math.sqrt(3) ;) ) we move through the skybox. I tried changing the > skybox position to equal the camera position, but that does not seem > to work. Is there something obvious (or less obvious) I'm missing? Or > is this not yet implemented in the alpha stage? > As a work-around I suppose I could create my own skybox of course.
