Guess I'll have to work around it then.
On 2 mei, 09:50, Apprentice <[email protected]> wrote: > Hello, > > Sorry I was away for the weekend. > I believe I have found the problem: I parent my camera to an object > and move this object around. > For some reason this appears to break theskyboxbeing a special case > in the scene graph (I guess). > > This is done by setting up askyboxand an object (such as a cube). > Set camera.lens.far to 1000. Then parent the camera to the object. In > EnterFrame move the object (and keep parenting the camera to the > object every frame or it won't update) by say 10 on any axis and > you'll notice theskyboxmoving until after ~100 frames we move > through theskybox. > > I tried adding a link to an image in this post, but it won't let me > post it. > > -- Apprentice > > On 29 apr, 16:44, DerSchmale <[email protected]> wrote: > > > Hi, > > > TheSkyBoxis a special case in the scene graph, and as such it's > > dealt with differently (and more efficiently). It actually ignores > > view and scene position, which eventually means that it's at (0, 0, 0) > > in view space (ie: centered at the camera). It's size is also > > automatically adjusted to the far plane, so it should always fit. Are > > you seeingskyboxclipping? Because that would imply something else is > > wrong, possibly an imprecision with the depth buffer. > > > Cheers > > David
