Hi away team noticed a spelling error in Loader3D

http://code.google.com/p/away3d/source/browse/trunk/fp10/Away3D/src/away3d/loaders/Loader3D.as


        /**
* Constant value string representing the material file loading mode of the 3d loader.
        */
                public const LOADING_MATERIAL_FILE:String = "loading_mateiral";


in that intentional? Also not exactly sure of the difference between Material and Texture, back on my sunday afternoon messing with 3d for my friend, still having some issues with loading, but have some ideas to make more obvious what's going wrong for us, maybe the features would be good in the next iteration of the loaders, hopefully I can post something later that might be interesting concept. Have you finalized the loader approach for flash11 maybe let me know the plans so I can comment if it seems useful to some real use and maybe add some suggestions, not checked the flash11 repository yet but I am guessing it may not have all details in there yet anyway, feel free to email me direct, as I have said would like the next iteration of loaders to be more adaptable - explicit.

Cheers

:j

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