Hi away team noticed a spelling error in Loader3D
http://code.google.com/p/away3d/source/browse/trunk/fp10/Away3D/src/away3d/loaders/Loader3D.as
/**
* Constant value string representing the material file
loading mode of the 3d loader.
*/
public const LOADING_MATERIAL_FILE:String = "loading_mateiral";
in that intentional? Also not exactly sure of the difference between
Material and Texture, back on my sunday afternoon messing with 3d for
my friend, still having some issues with loading, but have some ideas
to make more obvious what's going wrong for us, maybe the features
would be good in the next iteration of the loaders, hopefully I can
post something later that might be interesting concept. Have you
finalized the loader approach for flash11 maybe let me know the plans
so I can comment if it seems useful to some real use and maybe add
some suggestions, not checked the flash11 repository yet but I am
guessing it may not have all details in there yet anyway, feel free to
email me direct, as I have said would like the next iteration of
loaders to be more adaptable - explicit.
Cheers
:j