That's no French & I am innocent ( in this case) :)

Fabrice

On May 1, 2011, at 19:04, Trevor Burton <[email protected]> wrote:

> that's a great example of why you should use references to a string for this 
> sort of thing instead of putting the string everywhere...
> 
> it doesn't matter if there's a spelling mistake cause everything's 
> referencing the same thing
> 
> :)
> 
> On Sun, May 1, 2011 at 5:21 PM, Michael Iv <[email protected]> wrote:
> That is in French . Probably Fabrice's typo ;) ( just kidding )
> 
> Sent from my iPhone
> 
> On May 1, 2011, at 7:11 PM, "[email protected]" <[email protected]> 
> wrote:
> 
>> Hi away team noticed a spelling error in Loader3D
>> 
>> http://code.google.com/p/away3d/source/browse/trunk/fp10/Away3D/src/away3d/loaders/Loader3D.as
>> 
>> 
>>        /**
>>        * Constant value string representing the material file loading mode 
>> of the 3d loader.
>>        */
>>        public const LOADING_MATERIAL_FILE:String = "loading_mateiral";
>> 
>> 
>> in that intentional? Also not exactly sure of the difference between 
>> Material and Texture, back on my sunday afternoon messing with 3d for my 
>> friend, still having some issues with loading, but have some ideas to make 
>> more obvious what's going wrong for us, maybe the features would be good in 
>> the next iteration of the loaders, hopefully I can post something later that 
>> might be interesting concept.  Have you finalized the loader approach for 
>> flash11 maybe let me know the plans so I can comment if it seems useful to 
>> some real use and maybe add some suggestions, not checked the flash11 
>> repository yet but I am guessing it may not have all details in there yet 
>> anyway, feel free to email me direct, as I have said would like the next 
>> iteration of loaders to be more adaptable - explicit.
>> 
>> Cheers
>> 
>> :j
> 
> 
> 
> -- 
> ---------------------------
> Trevor Burton
> 

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