That's no French & I am innocent ( in this case) :) Fabrice
On May 1, 2011, at 19:04, Trevor Burton <[email protected]> wrote: > that's a great example of why you should use references to a string for this > sort of thing instead of putting the string everywhere... > > it doesn't matter if there's a spelling mistake cause everything's > referencing the same thing > > :) > > On Sun, May 1, 2011 at 5:21 PM, Michael Iv <[email protected]> wrote: > That is in French . Probably Fabrice's typo ;) ( just kidding ) > > Sent from my iPhone > > On May 1, 2011, at 7:11 PM, "[email protected]" <[email protected]> > wrote: > >> Hi away team noticed a spelling error in Loader3D >> >> http://code.google.com/p/away3d/source/browse/trunk/fp10/Away3D/src/away3d/loaders/Loader3D.as >> >> >> /** >> * Constant value string representing the material file loading mode >> of the 3d loader. >> */ >> public const LOADING_MATERIAL_FILE:String = "loading_mateiral"; >> >> >> in that intentional? Also not exactly sure of the difference between >> Material and Texture, back on my sunday afternoon messing with 3d for my >> friend, still having some issues with loading, but have some ideas to make >> more obvious what's going wrong for us, maybe the features would be good in >> the next iteration of the loaders, hopefully I can post something later that >> might be interesting concept. Have you finalized the loader approach for >> flash11 maybe let me know the plans so I can comment if it seems useful to >> some real use and maybe add some suggestions, not checked the flash11 >> repository yet but I am guessing it may not have all details in there yet >> anyway, feel free to email me direct, as I have said would like the next >> iteration of loaders to be more adaptable - explicit. >> >> Cheers >> >> :j > > > > -- > --------------------------- > Trevor Burton >
