that's a great example of why you should use references to a string for this sort of thing instead of putting the string everywhere...
it doesn't matter if there's a spelling mistake cause everything's referencing the same thing :) On Sun, May 1, 2011 at 5:21 PM, Michael Iv <[email protected]> wrote: > That is in French . Probably Fabrice's typo ;) ( just kidding ) > > Sent from my iPhone > > On May 1, 2011, at 7:11 PM, "[email protected]" <[email protected]> > wrote: > > Hi away team noticed a spelling error in Loader3D > > > http://code.google.com/p/away3d/source/browse/trunk/fp10/Away3D/src/away3d/loaders/Loader3D.as > > > /** > * Constant value string representing the material file loading mode > of the 3d loader. > */ > public const LOADING_MATERIAL_FILE:String = "loading_mateiral"; > > > in that intentional? Also not exactly sure of the difference between > Material and Texture, back on my sunday afternoon messing with 3d for my > friend, still having some issues with loading, but have some ideas to make > more obvious what's going wrong for us, maybe the features would be good in > the next iteration of the loaders, hopefully I can post something later that > might be interesting concept. Have you finalized the loader approach for > flash11 maybe let me know the plans so I can comment if it seems useful to > some real use and maybe add some suggestions, not checked the flash11 > repository yet but I am guessing it may not have all details in there yet > anyway, feel free to email me direct, as I have said would like the next > iteration of loaders to be more adaptable - explicit. > > Cheers > > :j > > -- --------------------------- Trevor Burton
