that's a great example of why you should use references to a string for this
sort of thing instead of putting the string everywhere...

it doesn't matter if there's a spelling mistake cause everything's
referencing the same thing

:)

On Sun, May 1, 2011 at 5:21 PM, Michael Iv <[email protected]> wrote:

> That is in French . Probably Fabrice's typo ;) ( just kidding )
>
> Sent from my iPhone
>
> On May 1, 2011, at 7:11 PM, "[email protected]" <[email protected]>
> wrote:
>
> Hi away team noticed a spelling error in Loader3D
>
>
> http://code.google.com/p/away3d/source/browse/trunk/fp10/Away3D/src/away3d/loaders/Loader3D.as
>
>
>        /**
>        * Constant value string representing the material file loading mode
> of the 3d loader.
>        */
>        public const LOADING_MATERIAL_FILE:String = "loading_mateiral";
>
>
> in that intentional? Also not exactly sure of the difference between
> Material and Texture, back on my sunday afternoon messing with 3d for my
> friend, still having some issues with loading, but have some ideas to make
> more obvious what's going wrong for us, maybe the features would be good in
> the next iteration of the loaders, hopefully I can post something later that
> might be interesting concept.  Have you finalized the loader approach for
> flash11 maybe let me know the plans so I can comment if it seems useful to
> some real use and maybe add some suggestions, not checked the flash11
> repository yet but I am guessing it may not have all details in there yet
> anyway, feel free to email me direct, as I have said would like the next
> iteration of loaders to be more adaptable - explicit.
>
> Cheers
>
> :j
>
>


-- 
---------------------------
Trevor Burton

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