@vatrobot yeah my plan was to basically try and make a utility where you can
create a world + characters + basic triggers + flash bullet physics engine
support + place AI and all of that would automatically hook into scripts at
runtime in flash when the .blend file is loaded and parsed. This way you
would have a GUI for extremely rapid development of basic games (like zombie
tycoon or something). Anyway if/when I have something I'll definitely share
it.

On Mon, May 2, 2011 at 3:58 AM, Vatrobot <[email protected]> wrote:

> Hi Jesse,
>
> I would love to see blender3d being used this way!!! go-go-go! :)
> Please spread the word when finished and share that cool utility! (if
> these were your plans with it, of course...)
>
> cheers!
>
>
>
> On 30 Apr., 17:55, Jesse Nicholson <[email protected]> wrote:
> > I'm still going to do my work in away3d and I'm not doing this to
> > promote alternativa but just in case anyone wanted to know (just for
> > the sake of knowing), alternativa has changed their business model (or
> > so it would seem) and it's free to use the engine if you simply
> > provide a link on your website. Not open source, can't decompile etc
> > but still free. Apparently they're working on developing an IDE, which
> > they'll probably charge for. Personally, I'm trying to get a readblend
> > utility working in AS3 for use with away3d, which would essentially
> > turn blender3d into an IDE for 3D dev using away3d but the blend file
> > format is rather complex and it'll take time. This way you don't have
> > to export a ton of files/scripts/textures you just save your blender
> > file and load it into flash + away3d 4. Anyway just some nfo for
> > people who might want to know!
> >
> > Source:
> >
> > http://forums.adobe.com/message/3647171
>



-- 
Jesse Nicholson
Owner, Operator
Ascension Systems
www.ascensionsystems.ca

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