@vatrobot yeah my plan was to basically try and make a utility where you can create a world + characters + basic triggers + flash bullet physics engine support + place AI and all of that would automatically hook into scripts at runtime in flash when the .blend file is loaded and parsed. This way you would have a GUI for extremely rapid development of basic games (like zombie tycoon or something). Anyway if/when I have something I'll definitely share it.
On Mon, May 2, 2011 at 3:58 AM, Vatrobot <[email protected]> wrote: > Hi Jesse, > > I would love to see blender3d being used this way!!! go-go-go! :) > Please spread the word when finished and share that cool utility! (if > these were your plans with it, of course...) > > cheers! > > > > On 30 Apr., 17:55, Jesse Nicholson <[email protected]> wrote: > > I'm still going to do my work in away3d and I'm not doing this to > > promote alternativa but just in case anyone wanted to know (just for > > the sake of knowing), alternativa has changed their business model (or > > so it would seem) and it's free to use the engine if you simply > > provide a link on your website. Not open source, can't decompile etc > > but still free. Apparently they're working on developing an IDE, which > > they'll probably charge for. Personally, I'm trying to get a readblend > > utility working in AS3 for use with away3d, which would essentially > > turn blender3d into an IDE for 3D dev using away3d but the blend file > > format is rather complex and it'll take time. This way you don't have > > to export a ton of files/scripts/textures you just save your blender > > file and load it into flash + away3d 4. Anyway just some nfo for > > people who might want to know! > > > > Source: > > > > http://forums.adobe.com/message/3647171 > -- Jesse Nicholson Owner, Operator Ascension Systems www.ascensionsystems.ca
