Away3D has already won as the de facto standard framework for pre- Molehill Flash 3D. You are right that the collaborative community spirit keeps Away3D vital. That being said, I question why Broomstick was released with only oddball and outdated formats like MD2 and MD5 working. I suspect there are plenty of developers like me who are racing to get a product finished to drop with the official Flash Player 11 release. Being able to import models in more standard formats could be a tipping point as to which engine thrives.
On May 1, 12:54 pm, Rob Bateman <[email protected]> wrote: > While Alternativa have what appears to be a great platform for 3D, they > still come across as more about the company than the community. Here at > Away3D we try to promote collaboration as one of the core principals on > which our engine is built, hence the mailing list, recent switch to using > github for code development, Away Media support company etc. another big > difference is that whereas production teams wishing to use alternativa have > no option but to stick with the featureset given to them, Away3D offers > complete control over what you want to achieve, as well as a more > generalised approach that caters equally for game & non-game based content. > > At present, companies such as Mindshapes and Delta Strike are actively > pursuing this advantage by dedicating significant resources to the > development and design of Away3D 4.0 - our most collaborative release to > date. If your company is looking to develop a 3D game with molehill in the > next few months, please get in touch as the benefits include complete > transparency to the development team, better information to the evaluation > of risk and feature stabilty in a functional spec, while at the same time > creating a codebase that will be maintained for the lifetime of the API and > be useful for any future user of Away3D. > > There will always be a place for using Alternativa, but the implications of > its terms don't offer the freedom and flexibility of Away3D for 3D > developers working in-house on a project. As a side note, the engine may be > free but a link to alternativa is still required somewhere on your site. Not > much information is given on the future use of this, but in the worst case - > how much will it cost for that little link to go away? ;) > > Rob > > On Sat, Apr 30, 2011 at 8:08 PM, Darcey Lloyd <[email protected]>wrote: > > > > > > > > > > > Hmmmm... How can I achieve this: > >http://blog.alternativaplatform.com/ru/files/2011/04/demos/points.html > > > In Away3D 4? > > > D > > > On 30 April 2011 17:02, Michael Iv <[email protected]> wrote: > > >> Thanks for the info man . Was waiting for A3d8 to incorporate it into > >> flint particles > > >> Sent from my iPhone > > >> On Apr 30, 2011, at 6:55 PM, Jesse Nicholson <[email protected]> > >> wrote: > > >> > I'm still going to do my work in away3d and I'm not doing this to > >> > promote alternativa but just in case anyone wanted to know (just for > >> > the sake of knowing), alternativa has changed their business model (or > >> > so it would seem) and it's free to use the engine if you simply > >> > provide a link on your website. Not open source, can't decompile etc > >> > but still free. Apparently they're working on developing an IDE, which > >> > they'll probably charge for. Personally, I'm trying to get a readblend > >> > utility working in AS3 for use with away3d, which would essentially > >> > turn blender3d into an IDE for 3D dev using away3d but the blend file > >> > format is rather complex and it'll take time. This way you don't have > >> > to export a ton of files/scripts/textures you just save your blender > >> > file and load it into flash + away3d 4. Anyway just some nfo for > >> > people who might want to know! > > >> > Source: > > >> >http://forums.adobe.com/message/3647171 > > -- > Rob Bateman > Flash Development & Consultancy > > [email protected]
