Away3D has already won as the de facto standard framework for pre-
Molehill Flash 3D. You are right that the collaborative community
spirit keeps Away3D vital. That being said, I question why Broomstick
was released with only oddball and outdated formats like MD2 and MD5
working. I suspect there are plenty of developers like me who are
racing to get a product finished to drop with the official Flash
Player 11 release. Being able to import models in more standard
formats could be a tipping point as to which engine thrives.

On May 1, 12:54 pm, Rob Bateman <[email protected]> wrote:
> While Alternativa have what appears to be a great platform for 3D, they
> still come across as more about the company than the community. Here at
> Away3D we try to promote collaboration as one of the core principals on
> which our engine is built, hence the mailing list, recent switch to using
> github for code development, Away Media support company etc. another big
> difference is that whereas production teams wishing to use alternativa have
> no option but to stick with the featureset given to them, Away3D offers
> complete control over what you want to achieve, as well as a more
> generalised approach that caters equally for game & non-game based content.
>
> At present, companies such as Mindshapes and Delta Strike are actively
> pursuing this advantage by dedicating significant resources to the
> development and design of Away3D 4.0 - our most collaborative release to
> date. If your company is looking to develop a 3D game with molehill in the
> next few months, please get in touch as the benefits include complete
> transparency to the development team, better information to the evaluation
> of risk and feature stabilty in a functional spec, while at the same time
> creating a codebase that will be maintained for the lifetime of the API and
> be useful for any future user of Away3D.
>
> There will always be a place for using Alternativa, but the implications of
> its terms don't offer the freedom and flexibility of Away3D for 3D
> developers working in-house on a project. As a side note, the engine may be
> free but a link to alternativa is still required somewhere on your site. Not
> much information is given on the future use of this, but in the worst case -
> how much will it cost for that little link to go away? ;)
>
> Rob
>
> On Sat, Apr 30, 2011 at 8:08 PM, Darcey Lloyd <[email protected]>wrote:
>
>
>
>
>
>
>
>
>
> > Hmmmm... How can I achieve this:
> >http://blog.alternativaplatform.com/ru/files/2011/04/demos/points.html
>
> > In Away3D 4?
>
> > D
>
> > On 30 April 2011 17:02, Michael Iv <[email protected]> wrote:
>
> >> Thanks for the info man . Was waiting for A3d8 to incorporate it into
> >> flint particles
>
> >> Sent from my iPhone
>
> >> On Apr 30, 2011, at 6:55 PM, Jesse Nicholson <[email protected]>
> >> wrote:
>
> >> > I'm still going to do my work in away3d and I'm not doing this to
> >> > promote alternativa but just in case anyone wanted to know (just for
> >> > the sake of knowing), alternativa has changed their business model (or
> >> > so it would seem) and it's free to use the engine if you simply
> >> > provide a link on your website. Not open source, can't decompile etc
> >> > but still free. Apparently they're working on developing an IDE, which
> >> > they'll probably charge for. Personally, I'm trying to get a readblend
> >> > utility working in AS3 for use with away3d, which would essentially
> >> > turn blender3d into an IDE for 3D dev using away3d but the blend file
> >> > format is rather complex and it'll take time. This way you don't have
> >> > to export a ton of files/scripts/textures you just save your blender
> >> > file and load it into flash + away3d 4. Anyway just some nfo for
> >> > people who might want to know!
>
> >> > Source:
>
> >> >http://forums.adobe.com/message/3647171
>
> --
> Rob Bateman
> Flash Development & Consultancy
>
> [email protected]

Reply via email to