The other beautiful part is that if you really need a specific format,
you're free to look up that model format and write a parser for away3d
because you have the source. Even if you've never written on before, it
should be quite trivial to open an existing parser, observe how it functions
and then move on to create your own to a specific format. :) Anyway thanks
for the clarification Rob, that is, that alternativa is closed source, the
license requires a link AND the license explicitly states that these rights
can be taken away at any future release (one part that hasn't been
mentioned). So really, they can get a ton of people on board working with
alternativa right now and then when flash 11 hits stable release, drop
support for the free version and charge for a new version. Then, all your
countless hours of production all become deprecated and you're left holding
your **** in your hand, as the old, crude but rather appropriate saying
goes.

On Sun, May 1, 2011 at 4:19 PM, richardolsson <[email protected]> wrote:

> @Choons:
> What formats are those? The beautiful thing with open-source is that
> if you tell us what formats you need, chances are that you won't have
> to wait long before they're in the engine.
>
> So whenever you're missing something, let us know!
>
>
> Cheers
> /R
>
>
> On May 1, 9:09 pm, Choons <[email protected]> wrote:
> > Away3D has already won as the de facto standard framework for pre-
> > Molehill Flash 3D. You are right that the collaborative community
> > spirit keeps Away3D vital. That being said, I question why Broomstick
> > was released with only oddball and outdated formats like MD2 and MD5
> > working. I suspect there are plenty of developers like me who are
> > racing to get a product finished to drop with the official Flash
> > Player 11 release. Being able to import models in more standard
> > formats could be a tipping point as to which engine thrives.
> >
> > On May 1, 12:54 pm, Rob Bateman <[email protected]> wrote:
> >
> >
> >
> >
> >
> >
> >
> > > While Alternativa have what appears to be a great platform for 3D, they
> > > still come across as more about the company than the community. Here at
> > > Away3D we try to promote collaboration as one of the core principals on
> > > which our engine is built, hence the mailing list, recent switch to
> using
> > > github for code development, Away Media support company etc. another
> big
> > > difference is that whereas production teams wishing to use alternativa
> have
> > > no option but to stick with the featureset given to them, Away3D offers
> > > complete control over what you want to achieve, as well as a more
> > > generalised approach that caters equally for game & non-game based
> content.
> >
> > > At present, companies such as Mindshapes and Delta Strike are actively
> > > pursuing this advantage by dedicating significant resources to the
> > > development and design of Away3D 4.0 - our most collaborative release
> to
> > > date. If your company is looking to develop a 3D game with molehill in
> the
> > > next few months, please get in touch as the benefits include complete
> > > transparency to the development team, better information to the
> evaluation
> > > of risk and feature stabilty in a functional spec, while at the same
> time
> > > creating a codebase that will be maintained for the lifetime of the API
> and
> > > be useful for any future user of Away3D.
> >
> > > There will always be a place for using Alternativa, but the
> implications of
> > > its terms don't offer the freedom and flexibility of Away3D for 3D
> > > developers working in-house on a project. As a side note, the engine
> may be
> > > free but a link to alternativa is still required somewhere on your
> site. Not
> > > much information is given on the future use of this, but in the worst
> case -
> > > how much will it cost for that little link to go away? ;)
> >
> > > Rob
> >
> > > On Sat, Apr 30, 2011 at 8:08 PM, Darcey Lloyd <[email protected]
> >wrote:
> >
> > > > Hmmmm... How can I achieve this:
> > > >
> http://blog.alternativaplatform.com/ru/files/2011/04/demos/points.html
> >
> > > > In Away3D 4?
> >
> > > > D
> >
> > > > On 30 April 2011 17:02, Michael Iv <[email protected]> wrote:
> >
> > > >> Thanks for the info man . Was waiting for A3d8 to incorporate it
> into
> > > >> flint particles
> >
> > > >> Sent from my iPhone
> >
> > > >> On Apr 30, 2011, at 6:55 PM, Jesse Nicholson <
> [email protected]>
> > > >> wrote:
> >
> > > >> > I'm still going to do my work in away3d and I'm not doing this to
> > > >> > promote alternativa but just in case anyone wanted to know (just
> for
> > > >> > the sake of knowing), alternativa has changed their business model
> (or
> > > >> > so it would seem) and it's free to use the engine if you simply
> > > >> > provide a link on your website. Not open source, can't decompile
> etc
> > > >> > but still free. Apparently they're working on developing an IDE,
> which
> > > >> > they'll probably charge for. Personally, I'm trying to get a
> readblend
> > > >> > utility working in AS3 for use with away3d, which would
> essentially
> > > >> > turn blender3d into an IDE for 3D dev using away3d but the blend
> file
> > > >> > format is rather complex and it'll take time. This way you don't
> have
> > > >> > to export a ton of files/scripts/textures you just save your
> blender
> > > >> > file and load it into flash + away3d 4. Anyway just some nfo for
> > > >> > people who might want to know!
> >
> > > >> > Source:
> >
> > > >> >http://forums.adobe.com/message/3647171
> >
> > > --
> > > Rob Bateman
> > > Flash Development & Consultancy
> >
> > > [email protected]
>



-- 
Jesse Nicholson
Owner, Operator
Ascension Systems
www.ascensionsystems.ca

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