Well thanks for that . Look I spawn around 200 particles in Flint engine which are Sprite3d . So that at each frame I have some 300 particles . The FPS is around 12-20 at most . So before I start pinging Richard Lord on optimizations I would like to know if it has something to do with Away 3d Thanks
Sent from my iPhone On May 3, 2011, at 10:57 PM, Peter Kapelyan <[email protected]> wrote: > Not sure if the color material is creating a bitmap, but bitmaps are faster > that color fills, so it's better to use bitmaps for color. > > -Pete > > On Tue, May 3, 2011 at 3:10 PM, Michael Iv <[email protected]> wrote: > Sorry for nagging but can anyone from the team say how many moving Sprite3d > instances Away4 should be capable to render on each frame with decent Fps > with color material applied? > Thanks > > Sent from my iPhone > > > > -- > ___________________ > > Actionscript 3.0 Flash 3D Graphics Engine > > HTTP://AWAY3D.COM
