Well thanks for that . Look I spawn around 200 particles in Flint engine which 
are Sprite3d . So that at each frame I have  some 300 particles . The FPS is 
around 12-20 at most . So before I start pinging Richard Lord on optimizations 
I would like to know if it has something to do with Away 3d 
Thanks 

Sent from my iPhone

On May 3, 2011, at 10:57 PM, Peter Kapelyan <[email protected]> wrote:

> Not sure if the color material is creating a bitmap, but bitmaps are faster 
> that color fills, so it's better to use bitmaps for color.
> 
> -Pete
> 
> On Tue, May 3, 2011 at 3:10 PM, Michael Iv <[email protected]> wrote:
> Sorry for nagging but can anyone from the team say how many moving Sprite3d 
> instances Away4 should be capable to render on each frame with decent Fps 
> with color material applied?
> Thanks
> 
> Sent from my iPhone
> 
> 
> 
> -- 
> ___________________
> 
> Actionscript 3.0 Flash 3D Graphics Engine
> 
> HTTP://AWAY3D.COM

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