Did you try this demo, says like 4096 items:

http://www.infiniteturtles.co.uk/blog/away3d-merry-christmas-2008

-Pete

On Tue, May 3, 2011 at 4:21 PM, Michael Iv <[email protected]> wrote:

> Well thanks for that . Look I spawn around 200 particles in Flint engine
> which are Sprite3d . So that at each frame I have  some 300 particles . The
> FPS is around 12-20 at most . So before I start pinging Richard Lord on
> optimizations I would like to know if it has something to do with Away 3d
> Thanks
>
> Sent from my iPhone
>
> On May 3, 2011, at 10:57 PM, Peter Kapelyan <[email protected]> wrote:
>
> Not sure if the color material is creating a bitmap, but bitmaps are faster
> that color fills, so it's better to use bitmaps for color.
>
> -Pete
>
> On Tue, May 3, 2011 at 3:10 PM, Michael Iv < <[email protected]>
> [email protected]> wrote:
>
>> Sorry for nagging but can anyone from the team say how many moving
>> Sprite3d instances Away4 should be capable to render on each frame with
>> decent Fps with color material applied?
>> Thanks
>>
>> Sent from my iPhone
>
>
>
>
> --
> ___________________
>
> Actionscript 3.0 Flash 3D Graphics Engine
>
> <HTTP://AWAY3D.COM>HTTP://AWAY3D.COM
>
>


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Actionscript 3.0 Flash 3D Graphics Engine

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