Did you try this demo, says like 4096 items: http://www.infiniteturtles.co.uk/blog/away3d-merry-christmas-2008
-Pete On Tue, May 3, 2011 at 4:21 PM, Michael Iv <[email protected]> wrote: > Well thanks for that . Look I spawn around 200 particles in Flint engine > which are Sprite3d . So that at each frame I have some 300 particles . The > FPS is around 12-20 at most . So before I start pinging Richard Lord on > optimizations I would like to know if it has something to do with Away 3d > Thanks > > Sent from my iPhone > > On May 3, 2011, at 10:57 PM, Peter Kapelyan <[email protected]> wrote: > > Not sure if the color material is creating a bitmap, but bitmaps are faster > that color fills, so it's better to use bitmaps for color. > > -Pete > > On Tue, May 3, 2011 at 3:10 PM, Michael Iv < <[email protected]> > [email protected]> wrote: > >> Sorry for nagging but can anyone from the team say how many moving >> Sprite3d instances Away4 should be capable to render on each frame with >> decent Fps with color material applied? >> Thanks >> >> Sent from my iPhone > > > > > -- > ___________________ > > Actionscript 3.0 Flash 3D Graphics Engine > > <HTTP://AWAY3D.COM>HTTP://AWAY3D.COM > > -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
