Quick question can UVanimator play frame by frame?

Just playing with the UVanimator, seeing if I can get it to work with a
sprite sheet like this.
http://www.shrewballooba.co.uk/UVSS/
which uses

spriteBmm.scaleU = 1/32;
spriteBmm.scaleV = 1 / 32;

//renderloop
if (isExploding && explosionStep < 33)
{
    spriteBmm.offsetU = explosionStep / 32 //per frame
    explosionStep++
}



Using the UVanimation test example
clip = new UVAnimationSequence('test');
for (i=1; i<33; i++) {
    clip.arcane::addFrame(new UVAnimationFrame(i/31, 0, 1 / 32, 1 / 32, 0),
600);
}

But that doesn't seem to play frame by frame. It just looks like calling
_mat.offsetU +=0.1

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