AnimatedBitmapMaterial might be something for you... as its made to do this ;) you also of course can combine with any other uv modifiers.
Fabrice On May 10, 2011, at 2:56 PM, John Brookes wrote: > Quick question can UVanimator play frame by frame? > > Just playing with the UVanimator, seeing if I can get it to work with a > sprite sheet like this. > http://www.shrewballooba.co.uk/UVSS/ > which uses > > spriteBmm.scaleU = 1/32; > spriteBmm.scaleV = 1 / 32; > > //renderloop > if (isExploding && explosionStep < 33) > { > spriteBmm.offsetU = explosionStep / 32 //per frame > explosionStep++ > } > > > > Using the UVanimation test example > clip = new UVAnimationSequence('test'); > for (i=1; i<33; i++) { > clip.arcane::addFrame(new UVAnimationFrame(i/31, 0, 1 / 32, 1 / 32, 0), > 600); > } > > But that doesn't seem to play frame by frame. It just looks like calling > _mat.offsetU +=0.1
