@John: The purpose of the UVAnimator is to smoothly animate UV transforms (full 2D transforms, including rotation and scale.)
There will likely be a SpriteSheetAnimator added at some point soon, which will do what you're after. You can also use the AnimatedBitmapMaterial of course, but since it's completely standalone and not part of the animator family of classes, that might have implications down the road. Cheers /R On May 10, 4:23 pm, John Brookes <[email protected]> wrote: > Yeah, it was the opening Cs4 thang and creating a movieclip that put me off. > But just noticed you can pass an array of bitmaps though. > > Just playing with the animator class, seeing what it does.
