This is strange... when i simply added this method to the rest of the cubes, the FPS just dropped to 0! One curious fact is that the poly count increased to 9k, even with the camera not facing all the cubs... Currently i was using 2 meshes (only 2 types of cubes) and it looks like its showing all the polys of these meshes... Is this the expected beaviour? Or is this a bug (my side or engine's side)?
P.S. The ram, just kept the same value... 25mb... So it was pushing hard from the CPU.... Thanks for all the support you've been giving...
