hi Fabrice. Was checking your idea about storing the geometry and it
looks like its the best.
I.m thinking in, as a cube has the same vertices, independent from its
position, and it has only 1 subGeometry, i could store the subGeometry
and add it to the main Cube/mesh (that will hold all the cubes of the
same material). But to achieve this, i have a question: is there a way
to move the vertices instead of looping through all of them and change
their coordinates?
And is this way better than the one before (adding faces manually) or
maybe the Merger will have even better performance?

Thanks,
Rjgtav

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