hi Fabrice. Was checking your idea about storing the geometry and it looks like its the best. I.m thinking in, as a cube has the same vertices, independent from its position, and it has only 1 subGeometry, i could store the subGeometry and add it to the main Cube/mesh (that will hold all the cubes of the same material). But to achieve this, i have a question: is there a way to move the vertices instead of looping through all of them and change their coordinates? And is this way better than the one before (adding faces manually) or maybe the Merger will have even better performance?
Thanks, Rjgtav
