As the title says, I'm working on an integration for FLARManager that will allow Away3D in all it's flavours (3.6, lite and broomstick) to work with the flare* tracking library (currently only Papervision3D is supported by the tracker). To do so i'll need to manipulate the camera projection matrix and the objects transform matrix ... and here the trouble starts, of course :)
Currently i'm working on Away3DLite and i noticed that changing the camera's projectionMatrix3D property doesn't give the expected results: It should change the camera's point of view and then render my objects differently. Instead, with every Matrix3D I use, objects are always rendered the same way. Am i doing something the wrong way? How else I can change the "world" matrix ? PS: beware, more questions will surely follow in the next days ^_^ Bianco Alessandro
