@Choons: The mistake is really in naming that folder/repository "examples". It's not to be seen as documentation at this point. It's a place for us to create usage tests/examples while working on new features in the engine. That's why some of the code is not really useful as example code (hard to read et c.)
Because we are still in alpha, and adding features by the day, while at the same time changing many features, the best that we can say at this point to anyone who wants to investigate what's possible in Away3D is "read the code". We're extremely sorry for this, and promise that by the time the codebase stabilizes we will start writing proper, unified documentation. People have long said that Away3D is the engine that has the most tutorials and other resources online, and with this version we want to be able to say that we also have the best official documentation. But again, not until we're stable. That said, I would have thought that all examples work (in Git at least) except the AS3SkinExporterStressTest one (because it relies on an AS3 export that will no longer compile since the skinning was refactored.) If you discover any other examples that aren't working, let us know and if it's a simple fix, we'll fix it even though it might still break down the line! :) Cheers /R On May 14, 12:10 am, Choons <[email protected]> wrote: > ah thanks. I know you guys are crazy busy. Might make sense though for > examples to have working/nonworking categories or a list to refer so > that new users know it's not a problem on their end > > On May 13, 5:00 pm, Dave <[email protected]> wrote: > > > > > > > > > I don't have an exact list, but as of a few days ago on *git*, the following > > didn't compile: > > > AnimBlendTest.as > > AS3SkinExporterStressTest.as > > DOFTest.as > > Loader3DSTest.as > > MD5StressTest.as > > TransformBitmapTest.as > > UVAnimationTest.as (?? that one is new, I think it might work fine) > > WireframeTest.as > > > Changes may have been made since then, or SVN may be different than git. > > > Sorry I cannot be more exact. Deep in skinning code at the moment. > > > -Dave
