@Choons:
Ah, I haven't tried the MD5 examples myself but I believe they should
have been ported over to work with the AssetLibrary correctly already.
In what way is it not working? Not compiling? Throwing errors at
runtime?


Cheers
/R

On May 14, 11:07 am, Choons <[email protected]> wrote:
> Thanks, Richard. I really appreciate how cogent your replies are. I
> see your point about the Examples name, and I have no doubt that the
> documentation will be excellent considering the communication by
> developers on this forum. I have gone through and compiled nearly all
> the examples since I posted earlier. As I said, I am using the SVN
> build so maybe there's some lag. The examples that don't compile
> appear to be using the old Loader3d scheme without the new parameter
> that the Asset Library requires. AnimBlendTest in particular is one I
> have been hacking away at to try to get working.
>
> On May 14, 3:22 am, richardolsson <[email protected]> wrote:
>
>
>
>
>
>
>
> > @Choons:
> > The mistake is really in naming that folder/repository "examples".
> > It's not to be seen as documentation at this point. It's a place for
> > us to create usage tests/examples while working on new features in the
> > engine. That's why some of the code is not really useful as example
> > code (hard to read et c.)
>
> > Because we are still in alpha, and adding features by the day, while
> > at the same time changing many features, the best that we can say at
> > this point to anyone who wants to investigate what's possible in
> > Away3D is "read the code". We're extremely sorry for this, and promise
> > that by the time the codebase stabilizes we will start writing proper,
> > unified documentation. People have long said that Away3D is the engine
> > that has the most tutorials and other resources online, and with this
> > version we want to be able to say that we also have the best official
> > documentation. But again, not until we're stable.
>
> > That said, I would have thought that all examples work (in Git at
> > least) except the AS3SkinExporterStressTest one (because it relies on
> > an AS3 export that will no longer compile since the skinning was
> > refactored.) If you discover any other examples that aren't working,
> > let us know and if it's a simple fix, we'll fix it even though it
> > might still break down the line! :)
>
> > Cheers
> > /R
>
> > On May 14, 12:10 am, Choons <[email protected]> wrote:
>
> > > ah thanks. I know you guys are crazy busy. Might make sense though for
> > > examples to have working/nonworking categories or a list to refer so
> > > that new users know it's not a problem on their end
>
> > > On May 13, 5:00 pm, Dave <[email protected]> wrote:
>
> > > > I don't have an exact list, but as of a few days ago on *git*, the 
> > > > following
> > > > didn't compile:
>
> > > > AnimBlendTest.as
> > > > AS3SkinExporterStressTest.as
> > > > DOFTest.as
> > > > Loader3DSTest.as
> > > > MD5StressTest.as
> > > > TransformBitmapTest.as
> > > > UVAnimationTest.as (?? that one is new, I think it might work fine)
> > > > WireframeTest.as
>
> > > > Changes may have been made since then, or SVN may be different than git.
>
> > > > Sorry I cannot be more exact. Deep in skinning code at the moment.
>
> > > > -Dave

Reply via email to