yeah AnimBlendTest wouldn't compile for me, as well as a couple of others. In the onMeshComplete function of AnimBlendTest, the line " _mesh = _loader.handle as Mesh" throws an error saying something like handle not being a valid property. I have modified the example quite a bit by now so I can't give an exact error code.
On May 14, 5:15 am, richardolsson <[email protected]> wrote: > @Choons: > Ah, I haven't tried the MD5 examples myself but I believe they should > have been ported over to work with the AssetLibrary correctly already. > In what way is it not working? Not compiling? Throwing errors at > runtime? > > Cheers > /R > > On May 14, 11:07 am, Choons <[email protected]> wrote: > > > > > > > > > Thanks, Richard. I really appreciate how cogent your replies are. I > > see your point about the Examples name, and I have no doubt that the > > documentation will be excellent considering the communication by > > developers on this forum. I have gone through and compiled nearly all > > the examples since I posted earlier. As I said, I am using the SVN > > build so maybe there's some lag. The examples that don't compile > > appear to be using the old Loader3d scheme without the new parameter > > that the Asset Library requires. AnimBlendTest in particular is one I > > have been hacking away at to try to get working. > > > On May 14, 3:22 am, richardolsson <[email protected]> wrote: > > > > @Choons: > > > The mistake is really in naming that folder/repository "examples". > > > It's not to be seen as documentation at this point. It's a place for > > > us to create usage tests/examples while working on new features in the > > > engine. That's why some of the code is not really useful as example > > > code (hard to read et c.) > > > > Because we are still in alpha, and adding features by the day, while > > > at the same time changing many features, the best that we can say at > > > this point to anyone who wants to investigate what's possible in > > > Away3D is "read the code". We're extremely sorry for this, and promise > > > that by the time the codebase stabilizes we will start writing proper, > > > unified documentation. People have long said that Away3D is the engine > > > that has the most tutorials and other resources online, and with this > > > version we want to be able to say that we also have the best official > > > documentation. But again, not until we're stable. > > > > That said, I would have thought that all examples work (in Git at > > > least) except the AS3SkinExporterStressTest one (because it relies on > > > an AS3 export that will no longer compile since the skinning was > > > refactored.) If you discover any other examples that aren't working, > > > let us know and if it's a simple fix, we'll fix it even though it > > > might still break down the line! :) > > > > Cheers > > > /R > > > > On May 14, 12:10 am, Choons <[email protected]> wrote: > > > > > ah thanks. I know you guys are crazy busy. Might make sense though for > > > > examples to have working/nonworking categories or a list to refer so > > > > that new users know it's not a problem on their end > > > > > On May 13, 5:00 pm, Dave <[email protected]> wrote: > > > > > > I don't have an exact list, but as of a few days ago on *git*, the > > > > > following > > > > > didn't compile: > > > > > > AnimBlendTest.as > > > > > AS3SkinExporterStressTest.as > > > > > DOFTest.as > > > > > Loader3DSTest.as > > > > > MD5StressTest.as > > > > > TransformBitmapTest.as > > > > > UVAnimationTest.as (?? that one is new, I think it might work fine) > > > > > WireframeTest.as > > > > > > Changes may have been made since then, or SVN may be different than > > > > > git. > > > > > > Sorry I cannot be more exact. Deep in skinning code at the moment. > > > > > > -Dave
