yeah AnimBlendTest wouldn't compile for me, as well as a couple of
others. In the onMeshComplete function of AnimBlendTest, the line "
_mesh = _loader.handle as Mesh" throws an error saying something like
handle not being a valid property. I have modified the example quite a
bit by now so I can't give an exact error code.

On May 14, 5:15 am, richardolsson <[email protected]> wrote:
> @Choons:
> Ah, I haven't tried the MD5 examples myself but I believe they should
> have been ported over to work with the AssetLibrary correctly already.
> In what way is it not working? Not compiling? Throwing errors at
> runtime?
>
> Cheers
> /R
>
> On May 14, 11:07 am, Choons <[email protected]> wrote:
>
>
>
>
>
>
>
> > Thanks, Richard. I really appreciate how cogent your replies are. I
> > see your point about the Examples name, and I have no doubt that the
> > documentation will be excellent considering the communication by
> > developers on this forum. I have gone through and compiled nearly all
> > the examples since I posted earlier. As I said, I am using the SVN
> > build so maybe there's some lag. The examples that don't compile
> > appear to be using the old Loader3d scheme without the new parameter
> > that the Asset Library requires. AnimBlendTest in particular is one I
> > have been hacking away at to try to get working.
>
> > On May 14, 3:22 am, richardolsson <[email protected]> wrote:
>
> > > @Choons:
> > > The mistake is really in naming that folder/repository "examples".
> > > It's not to be seen as documentation at this point. It's a place for
> > > us to create usage tests/examples while working on new features in the
> > > engine. That's why some of the code is not really useful as example
> > > code (hard to read et c.)
>
> > > Because we are still in alpha, and adding features by the day, while
> > > at the same time changing many features, the best that we can say at
> > > this point to anyone who wants to investigate what's possible in
> > > Away3D is "read the code". We're extremely sorry for this, and promise
> > > that by the time the codebase stabilizes we will start writing proper,
> > > unified documentation. People have long said that Away3D is the engine
> > > that has the most tutorials and other resources online, and with this
> > > version we want to be able to say that we also have the best official
> > > documentation. But again, not until we're stable.
>
> > > That said, I would have thought that all examples work (in Git at
> > > least) except the AS3SkinExporterStressTest one (because it relies on
> > > an AS3 export that will no longer compile since the skinning was
> > > refactored.) If you discover any other examples that aren't working,
> > > let us know and if it's a simple fix, we'll fix it even though it
> > > might still break down the line! :)
>
> > > Cheers
> > > /R
>
> > > On May 14, 12:10 am, Choons <[email protected]> wrote:
>
> > > > ah thanks. I know you guys are crazy busy. Might make sense though for
> > > > examples to have working/nonworking categories or a list to refer so
> > > > that new users know it's not a problem on their end
>
> > > > On May 13, 5:00 pm, Dave <[email protected]> wrote:
>
> > > > > I don't have an exact list, but as of a few days ago on *git*, the 
> > > > > following
> > > > > didn't compile:
>
> > > > > AnimBlendTest.as
> > > > > AS3SkinExporterStressTest.as
> > > > > DOFTest.as
> > > > > Loader3DSTest.as
> > > > > MD5StressTest.as
> > > > > TransformBitmapTest.as
> > > > > UVAnimationTest.as (?? that one is new, I think it might work fine)
> > > > > WireframeTest.as
>
> > > > > Changes may have been made since then, or SVN may be different than 
> > > > > git.
>
> > > > > Sorry I cannot be more exact. Deep in skinning code at the moment.
>
> > > > > -Dave

Reply via email to