I have no clue about your error, but I have similar results with the various shadowmap methods. They all look jagged on the edges, no matter which params (like stepsize) I feed them. I tried it on different machines with different graphicscards: it's all the same. Am I missing something? How to get smooth and acceptable shadows with Away3D?
On May 16, 9:42 am, ragaes <[email protected]> wrote: > Hi, > > While trying the SoftShadowTest sample in Away3D 4 I'm getting the > following exception: > > RangeError: Error #1125: The index 4294967295 is out of range 8. > at away3d.lights.shadowmaps::ShadowMapperBase/renderDepthMap()[C: > \Downloads\Flash\away3d_4_0_0_svn\broomstick\Away3D\src\away3d\lights > \shadowmaps\ShadowMapperBase.as:88] > at away3d.containers::View3D/updateLights()[C:\Downloads\Flash > \away3d_4_0_0_svn\broomstick\Away3D\src\away3d\containers\View3D.as: > 395] > at away3d.containers::View3D/render()[C:\Downloads\Flash > \away3d_4_0_0_svn\broomstick\Away3D\src\away3d\containers\View3D.as: > 317] > at SoftShadowTest/_handleEnterFrame()[C:\Downloads\Flash > \away3d_4_0_0_svn\broomstick\Examples\Away3D\as\src\SoftShadowTest.as: > 151] > > If I enter in debug mode I can see that the problem is that context is > null. > > If I choose to continue the execution, then shadows are rendered but > always in Software mode. > > If have tried also with all shadow related methods: > SoftShadowMapMethod, HardShadowMapMethod, FilteredShadowMapMethod and > SlowFilteredShadowMapMethod. > > Always getting the same result. > > Is this a problem with my graphics card? > > Thanks in advance.
