I have no clue about your error, but I have similar results with the
various shadowmap methods.
They all look jagged on the edges, no matter which params (like
stepsize) I feed them.
I tried it on different machines with different graphicscards: it's
all the same.
Am I missing something? How to get smooth and acceptable shadows with
Away3D?

On May 16, 9:42 am, ragaes <[email protected]> wrote:
> Hi,
>
> While trying the SoftShadowTest sample in Away3D 4 I'm getting the
> following exception:
>
> RangeError: Error #1125: The index 4294967295 is out of range 8.
>         at away3d.lights.shadowmaps::ShadowMapperBase/renderDepthMap()[C:
> \Downloads\Flash\away3d_4_0_0_svn\broomstick\Away3D\src\away3d\lights
> \shadowmaps\ShadowMapperBase.as:88]
>         at away3d.containers::View3D/updateLights()[C:\Downloads\Flash
> \away3d_4_0_0_svn\broomstick\Away3D\src\away3d\containers\View3D.as:
> 395]
>         at away3d.containers::View3D/render()[C:\Downloads\Flash
> \away3d_4_0_0_svn\broomstick\Away3D\src\away3d\containers\View3D.as:
> 317]
>         at SoftShadowTest/_handleEnterFrame()[C:\Downloads\Flash
> \away3d_4_0_0_svn\broomstick\Examples\Away3D\as\src\SoftShadowTest.as:
> 151]
>
> If I enter in debug mode I can see that the problem is that context is
> null.
>
> If I choose to continue the execution, then shadows are rendered but
> always in Software mode.
>
> If have tried also with all shadow related methods:
> SoftShadowMapMethod, HardShadowMapMethod, FilteredShadowMapMethod and
> SlowFilteredShadowMapMethod.
>
> Always getting the same result.
>
> Is this a problem with my graphics card?
>
> Thanks in advance.

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