That did the trick David, thanks! I had the far param of the lens bumped up to 50k which was way to high.
On 16 mei, 12:02, DerSchmale <[email protected]> wrote: > Ragaes: Hm, I'm not sure what causes that issue, it's something I'll > have to investigate. Any example code you can provide would help us > duplicate the error. > > Mobstar: You could try the SlowFilteredShadowMapMethod (the name is > purely temporary ;-) ), but also be sure to set the camera.lens.far > parameter no larger than it needs to be to render the visible > geometry. That allows the shadow map to be constrained to the area of > interest, providing a higher resolution. > > Hth, > David > > On May 16, 10:16 am, mobstar07 <[email protected]> wrote: > > > I have no clue about your error, but I have similar results with the > > various shadowmap methods. > > They all look jagged on the edges, no matter which params (like > > stepsize) I feed them. > > I tried it on different machines with different graphicscards: it's > > all the same. > > Am I missing something? How to get smooth and acceptable shadows with > > Away3D? > > > On May 16, 9:42 am, ragaes <[email protected]> wrote: > > > > Hi, > > > > While trying the SoftShadowTest sample in Away3D 4 I'm getting the > > > following exception: > > > > RangeError: Error #1125: The index 4294967295 is out of range 8. > > > at away3d.lights.shadowmaps::ShadowMapperBase/renderDepthMap()[C: > > > \Downloads\Flash\away3d_4_0_0_svn\broomstick\Away3D\src\away3d\lights > > > \shadowmaps\ShadowMapperBase.as:88] > > > at away3d.containers::View3D/updateLights()[C:\Downloads\Flash > > > \away3d_4_0_0_svn\broomstick\Away3D\src\away3d\containers\View3D.as: > > > 395] > > > at away3d.containers::View3D/render()[C:\Downloads\Flash > > > \away3d_4_0_0_svn\broomstick\Away3D\src\away3d\containers\View3D.as: > > > 317] > > > at SoftShadowTest/_handleEnterFrame()[C:\Downloads\Flash > > > \away3d_4_0_0_svn\broomstick\Examples\Away3D\as\src\SoftShadowTest.as: > > > 151] > > > > If I enter in debug mode I can see that the problem is that context is > > > null. > > > > If I choose to continue the execution, then shadows are rendered but > > > always in Software mode. > > > > If have tried also with all shadow related methods: > > > SoftShadowMapMethod, HardShadowMapMethod, FilteredShadowMapMethod and > > > SlowFilteredShadowMapMethod. > > > > Always getting the same result. > > > > Is this a problem with my graphics card? > > > > Thanks in advance.
