Ragaes: Hm, I'm not sure what causes that issue, it's something I'll
have to investigate. Any example code you can provide would help us
duplicate the error.

Mobstar: You could try the SlowFilteredShadowMapMethod (the name is
purely temporary ;-) ), but also be sure to set the camera.lens.far
parameter no larger than it needs to be to render the visible
geometry. That allows the shadow map to be constrained to the area of
interest, providing a higher resolution.

Hth,
David

On May 16, 10:16 am, mobstar07 <[email protected]> wrote:
> I have no clue about your error, but I have similar results with the
> various shadowmap methods.
> They all look jagged on the edges, no matter which params (like
> stepsize) I feed them.
> I tried it on different machines with different graphicscards: it's
> all the same.
> Am I missing something? How to get smooth and acceptable shadows with
> Away3D?
>
> On May 16, 9:42 am, ragaes <[email protected]> wrote:
>
>
>
>
>
>
>
> > Hi,
>
> > While trying the SoftShadowTest sample in Away3D 4 I'm getting the
> > following exception:
>
> > RangeError: Error #1125: The index 4294967295 is out of range 8.
> >         at away3d.lights.shadowmaps::ShadowMapperBase/renderDepthMap()[C:
> > \Downloads\Flash\away3d_4_0_0_svn\broomstick\Away3D\src\away3d\lights
> > \shadowmaps\ShadowMapperBase.as:88]
> >         at away3d.containers::View3D/updateLights()[C:\Downloads\Flash
> > \away3d_4_0_0_svn\broomstick\Away3D\src\away3d\containers\View3D.as:
> > 395]
> >         at away3d.containers::View3D/render()[C:\Downloads\Flash
> > \away3d_4_0_0_svn\broomstick\Away3D\src\away3d\containers\View3D.as:
> > 317]
> >         at SoftShadowTest/_handleEnterFrame()[C:\Downloads\Flash
> > \away3d_4_0_0_svn\broomstick\Examples\Away3D\as\src\SoftShadowTest.as:
> > 151]
>
> > If I enter in debug mode I can see that the problem is that context is
> > null.
>
> > If I choose to continue the execution, then shadows are rendered but
> > always in Software mode.
>
> > If have tried also with all shadow related methods:
> > SoftShadowMapMethod, HardShadowMapMethod, FilteredShadowMapMethod and
> > SlowFilteredShadowMapMethod.
>
> > Always getting the same result.
>
> > Is this a problem with my graphics card?
>
> > Thanks in advance.

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